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Achievements

Feats of arms and exploration, and their points.

AchievementHowPoints
First LightSlay your first monster.5
LanternbearerSlay 1,000 monsters.10
The Long VigilSlay 10,000 monsters.25
SeasonedReach level 10.5
Veteran of AldervastReach level 30.10
Lattice-BoundReach level 60.50
The Unlit RoadComplete the main story.25
CartographerDiscover every landmark in Aldervast.20
Something SpecialFind a unique item.10
ShardwrightUse 100 crafting shards.10
Heart of the LatticeComplete a Tier 16 Expedition.50
RewovenDefeat the Unweaver.50
WyrmslayerHelp slay Calathrax.25
Merchant PrinceComplete 25 trades with other players.10
FellowshipComplete a dungeon in a party.10
RiftwalkerClose 50 Lattice Rifts.20
Beloved of the CompactReach Exalted with the Lantern Compact.25
UnbrokenReach level 40 without dying.30
Patient LineCatch 100 fish.10
Champion of the SaltreachWin the Saltreach Derby at Gullhaven.20
The Last LanternFinish the second chapter of the story, and decide the Last Lantern's fate.25
Keeper of the VigilKeep a vigil through the night until its lantern shows you the way.10
Against the SandFinish an Hourglass run in time.10
Three Turns AheadFinish an Hourglass run fast enough to raise its sigil by three.15
Keeper of HoursFinish an Hourglass run of tier 5 or higher in time.15
Master of HoursFinish an Hourglass run of tier 10 or higher in time.25
Every Hour KeptFinish every dungeon's Hourglass run in time at tier 5 or higher.25
Sand in the VeinsReach an Hourglass rating of 750.20
The Pale MothFinish the third chapter of the story, and decide what becomes of the Loom.25
Keeper of Two LightsKeep the vigil at the Nine Sisters and the mending at the Heartroot.10
Shell GameHelp slay Old Carapace, the Wreck-Bearer, at the Broken Shoals.15
Banked FiresHelp slay Vorgrath, the Cinder Colossus, in the Cinder Crater.15
The Crown of the WoodHelp slay Elderhorn, the Moss Stag, in the Antlered Glade.15
Lay Them DownSlay all three of the Waking's world bosses in one week.25
The LoomwrightFinish the fourth chapter of the story, and decide what becomes of the Loomwright.25
Keeper of the WarpKeep the vigil at the Nine Sisters, the mending at the Heartroot and the re-weaving at the Warp Pillars.10
Loose EndsSee a Warp Tear through until it closes.10
DarnerSee ten Warp Tears through until they close.15
Knot-CutterSlay a Knot-Keeper.10
UnpickedUnpick a hundred of a Warp Tear's creatures before it closes.25
Warp and WeftHave Wenna Coldspindle weave Warp Thread into your gear.5
The TideloomFinish the fifth chapter of the story, and decide what becomes of the Tideloom.25
Keeper of the LightsKeep the vigil at the Nine Sisters, the mending at the Heartroot, the re-weaving at the Warp Pillars and the wick at the Greywatch Light.10
The Bell BeneathRing a Tide Bell and see the tide in and out again.10
Spring and NeapSee ten tides in and out.15
BloomcutterSlay a Bloom Mother.10
BeachcomberOpen fifty sea chests before the tide takes them back.20
Drawn by the GlassSet Sea Glass into a waystone.5
The SelvageFinish the sixth chapter of the story, and decide how the Lattice ends.25
Keeper of the CrossingKeep the vigil at the Nine Sisters, the mending at the Heartroot, the re-weaving at the Warp Pillars, the wick at the Greywatch Light and the waking of the glass boat.10
A Thread to PullPull a Loose Thread and see it out, cut or drawn tight.10
Every KnotCut every knot in a Loose Thread before it draws tight.15
KnotcutterCut fifty knots.20
UndoneSlay the Snarl.10
Hemmed InHem an item with Hem Thread.5
The Other BoatFinish the seventh chapter of the story, and decide where Ilsabet keeps her watch.25
Keeper of the Still WaterKeep the vigil at the Nine Sisters, the mending at the Heartroot, the re-weaving at the Warp Pillars, the wick at the Greywatch Light, the waking of the glass boat and the singing up of the drowned one.10
The Looking SideFinish the eighth chapter of the story, and decide what becomes of Tebasli.25
Keeper of the Looking ArchKeep all seven of Wenna's vigils, the last at the Looking Arch while she weaves it open.10
The Far SideFinish the ninth chapter of the story, and decide what becomes of the First Gatewarden.25
Keeper of the Far ThreadKeep all eight of Wenna's vigils, the last at the Lattice Gate while she sends a thread through.10
The Crown SpindleFinish the tenth chapter of the story, and decide what becomes of the King's Spinster.25
Keeper of the LineKeep all nine of Wenna's vigils, the last at the Spindle's Foot while she reels in the line of light.10
The ShearsFinish the eleventh chapter of the story, and decide what becomes of the Cutter-off's shears.25
Holder of the ClothKeep all ten of Wenna's vigils, the last on the Tenter Ground while she stretches the Lattice's list back to its width.10
The MeasureFinish the twelfth chapter of the story, and decide what becomes of the Measurer's winding-sheet.25
A Wrong MeasureKeep all eleven of Wenna's vigils, the last on the Lych Field while she weaves a wrong measure into the Measurer's pattern.10