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Achievements
Feats of arms and exploration, and their points.
| Achievement | How | Points |
|---|---|---|
| First Light | Slay your first monster. | 5 |
| Lanternbearer | Slay 1,000 monsters. | 10 |
| The Long Vigil | Slay 10,000 monsters. | 25 |
| Seasoned | Reach level 10. | 5 |
| Veteran of Aldervast | Reach level 30. | 10 |
| Lattice-Bound | Reach level 60. | 50 |
| The Unlit Road | Complete the main story. | 25 |
| Cartographer | Discover every landmark in Aldervast. | 20 |
| Something Special | Find a unique item. | 10 |
| Shardwright | Use 100 crafting shards. | 10 |
| Heart of the Lattice | Complete a Tier 16 Expedition. | 50 |
| Rewoven | Defeat the Unweaver. | 50 |
| Wyrmslayer | Help slay Calathrax. | 25 |
| Merchant Prince | Complete 25 trades with other players. | 10 |
| Fellowship | Complete a dungeon in a party. | 10 |
| Riftwalker | Close 50 Lattice Rifts. | 20 |
| Beloved of the Compact | Reach Exalted with the Lantern Compact. | 25 |
| Unbroken | Reach level 40 without dying. | 30 |
| Patient Line | Catch 100 fish. | 10 |
| Champion of the Saltreach | Win the Saltreach Derby at Gullhaven. | 20 |
| The Last Lantern | Finish the second chapter of the story, and decide the Last Lantern's fate. | 25 |
| Keeper of the Vigil | Keep a vigil through the night until its lantern shows you the way. | 10 |
| Against the Sand | Finish an Hourglass run in time. | 10 |
| Three Turns Ahead | Finish an Hourglass run fast enough to raise its sigil by three. | 15 |
| Keeper of Hours | Finish an Hourglass run of tier 5 or higher in time. | 15 |
| Master of Hours | Finish an Hourglass run of tier 10 or higher in time. | 25 |
| Every Hour Kept | Finish every dungeon's Hourglass run in time at tier 5 or higher. | 25 |
| Sand in the Veins | Reach an Hourglass rating of 750. | 20 |
| The Pale Moth | Finish the third chapter of the story, and decide what becomes of the Loom. | 25 |
| Keeper of Two Lights | Keep the vigil at the Nine Sisters and the mending at the Heartroot. | 10 |
| Shell Game | Help slay Old Carapace, the Wreck-Bearer, at the Broken Shoals. | 15 |
| Banked Fires | Help slay Vorgrath, the Cinder Colossus, in the Cinder Crater. | 15 |
| The Crown of the Wood | Help slay Elderhorn, the Moss Stag, in the Antlered Glade. | 15 |
| Lay Them Down | Slay all three of the Waking's world bosses in one week. | 25 |
| The Loomwright | Finish the fourth chapter of the story, and decide what becomes of the Loomwright. | 25 |
| Keeper of the Warp | Keep the vigil at the Nine Sisters, the mending at the Heartroot and the re-weaving at the Warp Pillars. | 10 |
| Loose Ends | See a Warp Tear through until it closes. | 10 |
| Darner | See ten Warp Tears through until they close. | 15 |
| Knot-Cutter | Slay a Knot-Keeper. | 10 |
| Unpicked | Unpick a hundred of a Warp Tear's creatures before it closes. | 25 |
| Warp and Weft | Have Wenna Coldspindle weave Warp Thread into your gear. | 5 |
| The Tideloom | Finish the fifth chapter of the story, and decide what becomes of the Tideloom. | 25 |
| Keeper of the Lights | Keep the vigil at the Nine Sisters, the mending at the Heartroot, the re-weaving at the Warp Pillars and the wick at the Greywatch Light. | 10 |
| The Bell Beneath | Ring a Tide Bell and see the tide in and out again. | 10 |
| Spring and Neap | See ten tides in and out. | 15 |
| Bloomcutter | Slay a Bloom Mother. | 10 |
| Beachcomber | Open fifty sea chests before the tide takes them back. | 20 |
| Drawn by the Glass | Set Sea Glass into a waystone. | 5 |
| The Selvage | Finish the sixth chapter of the story, and decide how the Lattice ends. | 25 |
| Keeper of the Crossing | Keep the vigil at the Nine Sisters, the mending at the Heartroot, the re-weaving at the Warp Pillars, the wick at the Greywatch Light and the waking of the glass boat. | 10 |
| A Thread to Pull | Pull a Loose Thread and see it out, cut or drawn tight. | 10 |
| Every Knot | Cut every knot in a Loose Thread before it draws tight. | 15 |
| Knotcutter | Cut fifty knots. | 20 |
| Undone | Slay the Snarl. | 10 |
| Hemmed In | Hem an item with Hem Thread. | 5 |
| The Other Boat | Finish the seventh chapter of the story, and decide where Ilsabet keeps her watch. | 25 |
| Keeper of the Still Water | Keep the vigil at the Nine Sisters, the mending at the Heartroot, the re-weaving at the Warp Pillars, the wick at the Greywatch Light, the waking of the glass boat and the singing up of the drowned one. | 10 |
| The Looking Side | Finish the eighth chapter of the story, and decide what becomes of Tebasli. | 25 |
| Keeper of the Looking Arch | Keep all seven of Wenna's vigils, the last at the Looking Arch while she weaves it open. | 10 |
| The Far Side | Finish the ninth chapter of the story, and decide what becomes of the First Gatewarden. | 25 |
| Keeper of the Far Thread | Keep all eight of Wenna's vigils, the last at the Lattice Gate while she sends a thread through. | 10 |
| The Crown Spindle | Finish the tenth chapter of the story, and decide what becomes of the King's Spinster. | 25 |
| Keeper of the Line | Keep all nine of Wenna's vigils, the last at the Spindle's Foot while she reels in the line of light. | 10 |
| The Shears | Finish the eleventh chapter of the story, and decide what becomes of the Cutter-off's shears. | 25 |
| Holder of the Cloth | Keep all ten of Wenna's vigils, the last on the Tenter Ground while she stretches the Lattice's list back to its width. | 10 |
| The Measure | Finish the twelfth chapter of the story, and decide what becomes of the Measurer's winding-sheet. | 25 |
| A Wrong Measure | Keep all eleven of Wenna's vigils, the last on the Lych Field while she weaves a wrong measure into the Measurer's pattern. | 10 |