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Getting started

The new-player guide step by step, How to play's topics, the one-time tips, the default keys, a few settings, the test commands and running a server.

A new character (level 1, with no quest taken yet) is walked through the first steps by a guide on a card at the top left of the screen, which stands aside to the right of any window open there. Each step passes when you do what it asks, or with Continue after a short wait, and the whole guide can be skipped; a step you have already done passes by itself. A gold arrow bobs over whoever the step is about, or sits at the edge of the screen pointing toward them, and the part of the screen the step names glows. The guide keeps its place if you log out.

After the guide, and for older characters too, a short tip explains each bigger system the first time it turns up. How to play (F1, or from the menu) explains the game topic by topic and can start the guide again. In Settings, under Gameplay, "Guide and tips" turns both off and "Replay the guide" starts it over. The guide and How to play show your own keys; this page shows the defaults.

The first fights are forgiving. The packs round Harrowford are mostly level 1 or 2 and only two or three strong, and young monsters have less life and hit softer (the Bestiary has the numbers). Out of combat, five seconds after the last blow, a hero gets back a tenth of their life and mana every second, so both are full again in about ten seconds; this does not happen in battlegrounds or duels. A hero who falls rises with full phials.

The guide12

Welcome to Aldervast

Step 1 of 12

This short guide walks you through your first steps: moving, fighting, your first quest and your gear. Start walking, or press Continue. You can skip the guide at any time, and read it all again in How to play (F1).

Passes when
You walk 1.5 metres
Continue
Shows at once

Moving

Step 2 of 12

Left-click the ground to walk there, or use WASD. Hold Shift to run faster. Try walking a few steps.

Passes when
You walk 8 metres
Continue
Shows after 20 seconds

The camera

Step 3 of 12

Hold the right mouse button and drag to turn the camera, or use Q and E. Scroll to zoom in and out.

Passes when
You turn or zoom the camera
Continue
Shows after 15 seconds

Your first quest

Step 4 of 12

People with a gold ! over their heads have work for you. Walk up to one and right-click them, or press F when close, then accept the quest.

Passes when
You accept a quest
Continue
Shows after 45 seconds
Arrow over
Someone with a quest to give
Your first quest

Following a quest

Step 5 of 12

Your quests are listed on the right with what each one needs. The arrow points the way. When a quest is done, a gold ? marks who to hand it in to. Press L for your journal.

Passes when
You hand in a quest
Continue
Shows after 60 seconds
Arrow over
The next person your quest needs
Lights up
The quest tracker

Fighting

Step 6 of 12

Left-click an enemy to attack it with your main skill (LMB); keep the button held to keep attacking. Red bars show their health. Defeat one now.

Passes when
You defeat an enemy
Continue
Shows after 60 seconds
Arrow over
The nearest enemy
Lights up
Your main attack's slot
Fighting

Skills

Step 7 of 12

The skills on your bar are on 1 to 8. Point at an enemy (or the ground) and press the key to use one. Each costs mana, the blue globe, and some have a short cooldown. Open K to choose which skills sit where.

Passes when
You use a skill from the bar
Continue
Shows after 25 seconds
Arrow over
The nearest enemy
Lights up
The skill bar

Loot

Step 8 of 12

Defeated enemies drop gold and items. Click an item's name on the ground to pick it up. Hold Z to show every name nearby.

Passes when
You pick something up
Continue
Shows after 40 seconds
Arrow over
The nearest loot

Your gear

Step 9 of 12

Press I to open your bags. Point at an item to compare it with what you wear (better numbers are green), then right-click it to put it on. C shows your character and stats.

Passes when
You put on an item
Continue
Shows after 30 seconds

Health and potions

Step 10 of 12

The red globe is your life, the blue one your mana. When you are hurt, press R to drink a life potion and T for mana. They refill as you defeat enemies.

Passes when
You drink a potion
Continue
Shows after 12 seconds
Lights up
The potions

Growing stronger

Step 11 of 12

Each level gives you a passive point: spend it on the passive tree (P). New skills come from quests and levels (K). The map (M) shows where you are and the waypoints you have found.

Passes when
You open the passive tree, skills, the map or your character
Continue
Shows after 8 seconds

You're ready

Step 12 of 12

That's the basics. Follow your quests along the road and the island will open up: dungeons, crafting, riding, groups and much more, each explained the first time you meet it. Press F1 for How to play at any time. Good luck!

Passes when
You press Continue
Continue
Shows at once

How to play12

Getting started

How to play

Aldervast is an island of roads, towns and ruins. You play one hero: follow the story quests along the road from Harrowford, grow stronger, and the island opens up.

  • Talk to people with a gold !: they have quests. A gold ? means a quest is ready to hand in.
  • Your quests are listed on the right of the screen; L opens the full journal.
  • Defeat enemies, pick up their loot and put on better gear.
  • Each level gives a passive point (P).
  • Press F10 or Escape for the menu, F1 for How to play.
Getting started

Moving and the camera

How to play
  • Left-click the ground to walk there; hold the button to keep walking toward the cursor.
  • Or walk with WASD; hold Shift to run.
  • Hold the right mouse button and drag to turn the camera, or use Q and E. Scroll to zoom.
  • Press F to use or talk to whatever is nearest; right-click a person to talk to them.
  • H rides your mount once you have one.

Fighting

How to play
  • Left-click an enemy to attack it with the skill on your main slot (LMB); hold it to keep attacking.
  • The other skills on your bar are on 1 to 8: point at an enemy or the ground and press the key.
  • Skills cost mana (the blue globe); some have a cooldown, shown on the slot.
  • Tab picks the next enemy; Escape lets go of it.
  • Red marks on the ground show where a strong attack is about to land: step out of them.
  • Magic and rare enemies hit harder and drop more.

Life, mana and potions

How to play
  • The red globe is your life, the blue globe your mana.
  • R drinks a life potion, T a mana potion. Potions refill as you defeat enemies.
  • If you fall, you wake at the nearest waypoint you have found (in a dungeon, at its entrance). Nothing you carry is lost.

Quests

How to play
  • Story quests (the Unlit Road) lead you round the island; side quests, dailies and faction work pay gold, items and reputation.
  • Each quest's objectives show under its name on the right; the map (M) shows where the places are.
  • Hand a finished quest in to whoever has the gold ? to collect its reward.

Loot and gear

How to play
  • Enemies drop gold and items. Click an item's name on the ground to pick it up; hold Z to show every name.
  • Colours show rarity: white normal, blue magic, gold rare, orange unique.
  • Open your bags with I. Point at an item to compare it with what you wear (better numbers green, worse red); right-click to put it on.
  • C shows your character and stats. Sell what you don't need to traders in town.

Skills and passives

How to play
  • New skills come from quests and as you level. Open K to put skills on your bar and link support gems to them.
  • To take the glyphs out of a piece of gear, worn or in your bags, right-click it and choose Unsocket all.
  • A glyph that asks for a weapon (Arrow Squall a crossbow) goes in any socket but works only with that weapon in hand: until then your bar dims it and its tip says what it needs.
  • Each level gives a passive point: open the passive tree with P and take a node next to one you have. Big nodes (keystones) change how you play.
  • Your class picks a specialisation later on.
Skills and passives

Dungeons and groups

How to play
  • Gates and caves lead into dungeons, made fresh each time. Clear the way to the boss in the deepest room; the portal you came in by takes you out.
  • G finds a group for a dungeon or a raid; O lists your group, friends and guild.
  • In a group, quest kills count for everyone and loot is your own.
  • Raids (X) are big fights for ten, once a week each.

Crafting and professions

How to play
  • Currency orbs and materials change items: open crafting with J, pick an orb or a recipe, then the item.
  • Gather herbs, ore and hides out in the world (F at a node), fish with N by water, then smelt, cook and brew in town.
  • Better tools gather faster and find more.

Travel and the map

How to play
  • M opens the map. Touch a waypoint to travel to any other you have found.
  • Discovering a place for the first time shows its name; the minimap at the top right follows you.

The endgame

How to play
  • Past the story, gates lead to the endgame: run maps from waystones, fill the Atlas, take on world bosses and Hourglass runs. Press U to see them.
  • Warp Tears and Tide Bells turn up in expeditions once their chapters are done.

Trading and chat

How to play
  • Press Enter to chat: /p for your party, /g your guild, /w and a name to whisper.
  • Right-click another player to trade, invite them or duel.
  • The Exchange in town buys and sells between players.
Trade request
Lasts two minutes, and needs the two of you within 25 metres to send and to take up
One at a time
A hero already in a trade cannot start a second
Ends
When the traders part: more than 25 metres apart, or one goes into a dungeon or across the world by a waypoint

Tips12

Dungeons

Tip

Dungeons are made fresh each time you enter. Clear your way to the boss in the deepest room; the portal you came in by takes you back out. They are easier in a group: G finds one.

Shows when
You enter a dungeon
Dungeons

Level up!

Tip

You have a passive point to spend. Press P to open the passive tree and pick a node next to one you have.

Shows when
You gain a level

You have fallen

Tip

Nothing is lost: you wake at the nearest waypoint you have found. Drink potions (R) before your life runs out, and step back from big hits.

Shows when
You fall

Traders

Tip

Click an item on the trader's side to buy it. To sell, right-click an item in your bags while the trader is open.

Shows when
You open a trader

Crafting

Tip

Currency and materials change items: open crafting (J), pick a recipe or an orb, then the item. Professions level up as you gather and make things.

Shows when
You open crafting

Waypoints

Tip

You found a waypoint. Touch one to travel to any other you have found: open the map (M) and pick it.

Shows when
You have found a second waypoint

Riding

Tip

You have a mount. Press H to ride and again to get down. You get off when you fight.

Shows when
You get a mount

Groups

Tip

Someone wants you in their group. In a group you share quest kills and dungeon runs, and loot is your own. O lists your group and friends.

Shows when
Someone invites you to a group

Gathering

Tip

Herbs, ore and fish are all over the island. Walk to a node and press F to gather it; better tools gather faster.

Shows when
You first gather

Your stash

Tip

The stash keeps items safe for all your characters on this account. Drag items in and out, or right-click them.

Shows when
You open the stash

Gates and the Atlas

Tip

Past the story, gates lead to the endgame: run maps from waystones, fill the Atlas and take on harder bosses. Press U to see them.

Shows when
You open the endgame panel

A new skill

Tip

You learned a new skill. Open K to place it on your bar, then use it with its key.

Shows when
You learn a new skill

Keys1

The default keys

Settings, Controls

The keys a new hero starts with. Any of them can be changed in Settings, under Controls, and the guide and How to play then show your own.

Moving
Walk forwardW or Up
Walk backS or Down
Walk leftA
Walk rightD
RunShift
JumpSpace
DodgeAlt or V
Walk or runSlash
Turn the camera leftQ
Turn the camera rightE
Hold and drag to turn the cameraRMB
Ride or get downH
Fighting
Main attackLMB
Skills on the bar1 to 8
Next enemyTab
Let go of the targetEscape
Life potionR
Mana potionT
The world
Talk, use or gatherF
Show loot namesZ
FishN
Panels
BagsI or B
CharacterC
SkillsK
Passive treeP
JournalL
MapM
CraftingJ
Group, friends and guildO
Group finderG
RaidsX
EndgameU
AchievementsY
ChatEnter
How to playF1
MenuF10
Other
ScreenshotF12
Hide the interfaceF11

Settings2

Accessibility settings

Settings, Gameplay

Settings, under Gameplay, has a few aids for seeing and reading the game.

UI scale
0.75 to 1.5, on top of the interface's own sizing by the screen's height, which keeps it the same size on every shape of screen. It changes when you let go of the slider. A window too big for the screen is drawn smaller to fit, and above 1.0 windows open in front of the globes
Screen shake
From none to full
Flashing
Reduce flashing dims lightning, bursts of light from spells and the flash of a struck creature to a third
Colour-blind
Corrects the whole picture, world and interface alike, for protanopia, deuteranopia or tritanopia
Markers
High-contrast markers draw quest marks, nameplates and the minimap's pins larger with a solid black edge; quest marks show through walls
Accessibility settings

Performance reports

Settings, Graphics

Every launch writes a performance report: how long the start took on this PC and how smooth the first minute of play was. If the game stutters, the newest report is the one to send.

What it holds
The PC (processor, memory, graphics card, driver, screen) and the game's settings; how long each step of the start took; and for the title screen's first 30 seconds and the first minute after the first loading screen lifts, each frame's length, the graphics card's time for it, the graphics pipelines the driver built in it, and the longest frames with what was happening in them
Kept
The newest five; older ones are deleted
Where
Settings, under Graphics: Performance reports, Open the folder. On Windows it is %APPDATA%\Godot\app_userdata\Aldervast\reports, on Linux ~/.local/share/godot/app_userdata/Aldervast/reports

Test commands2

Test commands (/dbg)

Chat

Typed in chat, the test commands change a hero straight away: a level, gold, an item, a monster to fight, a jump into a dungeon. /dbg alone lists them all. Each is /dbg, the command, then what it takes, for example /dbg level 30, /dbg gold 5000 or /dbg spawn meadow_boar 20 2. Put an online hero's name at the end to act on them instead of you, as in /dbg gold 5000 Rowan, and both of you are told; a hero who is not online is said to be so, and nothing changes. What the commands change is saved with the hero, just as in play, and an item that does not fit in full bags lands at the hero's feet.

A command written wrong says how it is written, and an id the game does not know says so. /dbg find looks ids up by name: /dbg find boar gives meadow_boar, and /dbg find crypt gives the dungeon hollow_crypt. /dbg quest_ready with no id lists the quests the hero has under way.

/dbg level <1-60>Sets the hero's level
/dbg xp <amount>Gives experience
/dbg gold <amount>Gives gold (a minus amount takes it)
/dbg give <item id> [rarity 0-2]An item, a gem, a unique (unique:<id>) or currency (<id>:<count>)
/dbg spawn <monster id> [level] [rarity 0-3]A monster beside the hero
/dbg tp <x> <z>Moves the hero to that point of the map
/dbg godNothing can hurt the hero until they leave the world
/dbg healFull life and mana
/dbg kill_near [metres]Slays the enemies round the hero (10 m or more)
/dbg dungeon <dungeon id>Straight into a dungeon
/dbg map <area id> [tier] [map mod ids]Straight into an expedition
/dbg outOut of a dungeon or expedition, back where they went in
/dbg wb_wake <boss id>Wakes a world boss (out in the world)
/dbg quest_ready <quest id>A quest's goals met, ready to hand in (no id: lists the hero's quests)
/dbg quest <quest id>Takes a quest, whatever comes before it (1.14.36)
/dbg honour <amount>Battleground honour
/dbg prof <profession> <1-60>A profession's level
/dbg saveSaves the hero now
/dbg find <words>Looks up ids by name: items, gems, currency, monsters, dungeons, areas, quests, world bosses
Test commands (/dbg)

Who can use the test commands

Single Player, hosts and admins

The test commands are for trying things out. On a server they are kept to its admins.

Single Player
Always there
Hosting from the menu
Whoever hosts is an admin of that game
Dedicated server
Only its admins: an account with "admin": true in its file (accounts/<name>.json in the server's data folder, edited while the server is stopped), or one named by the launch option --admins=Name,Name
--allow-debug
Gives them to everyone on the server, so keep it off on a public one
Anyone else
Is told the test commands are only for the server's admins, and nothing changes

Running a server3

A dedicated server

Windows or Linux

The dedicated server is a build without a window, for Windows or Linux, that keeps the world running for everyone who connects. It saves everything when it stops, and tells whoever keeps it how it is doing.

Options
Given after -- on its command line: --port=24650 (the port), --data-dir=<folder> (where accounts and heroes are saved), --max-players=64, --admins=Name,Name (see who can use the test commands), --allow-debug (the test commands for everyone) and --stop-file=<path> (save everything and stop as soon as that file exists)
Status
A line every 30 seconds: heroes on, heroes held after a dropped connection, places open, objects and memory in use, the average and longest tick of those 30 seconds, and messages
Health
Once an hour, and when the server stops, a health line in its log: hours up, heroes on and held, places open, objects, memory, ticks and messages
Log
logs/server.log in the server's user folder (on Linux ~/.local/share/godot/app_userdata/Aldervast/logs/server.log). Past 20 MB it starts over, keeping the one before as server.1.log

Logging in to a server

Hosting and dedicated servers

On a server, hosted from the menu or dedicated, logins are guarded, so that no one can stall it by logging in over and over or guess passwords for long. Single Player is not affected.

Checks
At most ten passwords a second for the whole server; a player told the server is busy is tried again by the game a moment later
Wrong password
The connection waits a second before its next try, and five wrong ones close it
One address
Twelve wrong passwords from one address in ten minutes make it wait out the ten minutes; the account's own player, from anywhere else, still gets in
New accounts
Five an hour from one address
Time to log in
A connection that has not logged in within a minute is closed

The version line

Top left of the screen

Once you are in the world, a small line in the top-left corner of the screen says which version of the game you are running and where you are playing. The frames-a-second counter, when it is on in Settings, sits just under it.

Single Player
Aldervast 1.14.40  ·  Single Player
Hosting
Aldervast 1.14.40  ·  Hosting on port 24650
Online
Aldervast 1.14.40  ·  Online at <address>:<port> (server 1.14.40)
Not the same
When the server you joined runs another version than your game, the line turns amber: some things may not work until both match
Older servers
A server older than 1.14.34 does not say its version, so the line reads “server version unknown” until it is updated