Rolling green hills, windmills and orchards. The heart of the Lantern Compact and the safest land left in Aldervast.
Brightmeadow is where every hero begins: rolling meadow, its grass dried toward straw on the ridges and deep and green in the hollows and by the water. Wildflowers grow through it in drifts, and reeds and cattails stand along the lake shores. Harrowford's elder, Maren Tolliver, takes in newcomers, and the Great Hourglass on its square sends seasoned heroes on timed runs; Captain Hale's watch holds the crypt road; Millbrook's wheat fields lie to the west. The Hollow Crypt waits east of town, the Nine Sisters hum when the Lattice stirs, and in the north the Shattered Ring is where Calathrax, the Elder Wyrm, comes down.
- Levels
- 1 to 9
- Near the start
- Packs round Harrowford are mostly level 1 or 2, and grow tougher the further out they are
- Where
- The heart of the island, round Harrowford
- Faction
- The Lantern Compact
- Settlements
- Harrowford, Millbrook Farms
- Roads
- the road from Harrowford to Millbrook Farms; the road from Harrowford to Lisswen Hollow; the road from Harrowford to Gullhaven; the road from Harrowford to Emberwatch Camp
- Dungeons
- The Sisters' Stair (level 14), Hollow Crypt (level 5), The Cutting House (level 55)
- Places
- Old Watchtower, The Nine Sisters, The Shattered Ring, The Tenter Ground
- Lakes
- Mirrorpool
- Main story here
- The Unlit Road (4 steps, A Light in Harrowford to Signals from the Watchtower); The Last Lantern (3 steps, The Road You Woke On to Lamplight); The Pale Moth (Fewer Every Night); The Shears (4 steps, The Tenter Ground to The Cutter-off)
- Side quests here
- Turnip Trouble, Leather and Iron, Wolves at the Fold, The Nine Sisters, The Merchant's Road, A Question of Mercy, Trial of the Lattice, Wyrmfall, Bounty: Vale Vermin, The Shorn Flock, Cut Bolts
- Monsters
- Meadow Boar, Hollow Thrall, Valley Cutthroat, Grey Wolf, Hollow Bowman
- Gathering
- Iron Vein, Meadowleaf, Fallen Log
- Fishing
- Mirrorpool, The Silverrun
An ancient forest of giant trees, where the Vaelin keep their hollow courts and something old stirs in the roots.
East of the Vale the trees grow huge, over a floor of moss, leaf litter and ferns. The Vaelin of Lisswen Hollow keep their courts here under the Thorn Covenant, and they do not forget old wrongs. Something beneath the Heartroot has unsealed the Rootdeep Warrens and is feeding the Choir. Thornback Stalkers hunt in packs; ogres hold the deep woods. Once an hour, in the Antlered Glade, Elderhorn, the Moss Stag, walks in from the trees.
- Levels
- 8 to 16
- Where
- Its heart lies 600 m north-east of Harrowford
- Faction
- The Thorn Covenant
- Settlements
- Lisswen Hollow
- Roads
- the road from Harrowford to Lisswen Hollow
- Dungeons
- Rootdeep Warrens (level 12), The Moth-Eaten Loom (level 39)
- World boss
- Elderhorn, the Moss Stag in The Antlered Glade
- Places
- The Heartroot, Forgotten Hunter's Cache
- Lakes
- Stillwater Tarn
- Main story here
- The Unlit Road (2 steps, Into the Thornwood to The Rootdeep Warrens); The Pale Moth (5 steps, Moth-Light to Thread by Thread)
- Side quests here
- Bramble and Thorn, The Hunter's Cache, Moonmoss and Duskcap, Covenant Duty: Thinning the Briars, Hunters in the Silk, Dust of the Pale Wing
- Monsters
- Thornback Stalker, Brambleling, Hollow Sentinel, Rootbound Shade, Thornwood Ogre
- Gathering
- Iron Vein, Duskcap, Fallen Log
- Fishing
- Stillwater Tarn, The Thornbrook
Windswept dunes, sea cliffs and drowned ruins. Gullhaven's harbor is the last free port on the western sea.
Surf rolls in over the shallows, and marram grass holds the dunes along the coast. Gullhaven is the last free port on the western sea, home of the Tidewardens: sailors, smugglers and lighthouse keepers. Ships have been vanishing, sailors speak of a bell ringing under the waves, and the Greywatch light went dark the night it began. Gullhaven also has the island's auction house, its strongroom and the guild registrar. Beside the Drowned Grotto a sea gate leads down into the Drowned Basilica, a raid for up to ten. Now the Light burns blue-white under its keeper, Orla Penwarden, and medusae drift in to it out of the bay; beneath the headland lies the Undertow, a sea cave where the tide pools glow. On the Broken Shoals, Old Carapace sleeps under the sand with the stern of the Merrow's Due on its back, and wakes once an hour.
- Levels
- 12 to 20
- Where
- Its heart lies 600 m west of Harrowford
- Faction
- The Tidewardens
- Settlements
- Gullhaven
- Roads
- the road from Harrowford to Gullhaven
- Dungeons
- Drowned Grotto (level 16), The Drowned Basilica (level 40), The Undertow (level 43), The Glass Skiff (level 45), The Winding House (level 57)
- World boss
- Old Carapace, the Wreck-Bearer in The Broken Shoals
- Places
- Greywatch Light, Wreck of the Merrow's Due, The Lych Field
- Main story here
- The Unlit Road (The Bell Beneath the Waves); The Tideloom (6 steps, Lights in the Water to Slack Water); The Selvage (3 steps, A Boat of Glass to The Selvage); The Measure (4 steps, The Lych Field to The Winding House)
- Side quests here
- Snapping at the Docks, Light the Greywatch, The Merrow's Due, Tidewarden Duty: The Drowned Watch, The Harbour Bloom, Clear as Glass, Knots in the Nets, For Whom, Pinned
- Monsters
- Reef Snapper, Drowned Sailor, Valley Cutthroat, Storm Gull, Deepspawn
- Gathering
- Iron Vein, Saltbloom
- Fishing
- The Saltreach sea
Where the Cinder Fall struck. Black glass plains, smouldering fissures and the bones of Old Kaldris.
The ground here is black glass and dark ash, the cooled lava broken into plates with the old heat glowing in the cracks between them, and vents smoke across the fields. The Emberwatch keeps a lonely vigil from its palisade camp, watching the Ashen Choir gather in the ruins of Old Kaldris. The Glass Scar still holds echoes of the Fall, and the Lattice Gate stands at the camp's edge. In the Cinder Crater a cold heap of stone stands up once an hour as Vorgrath, the Cinder Colossus.
- Levels
- 18 to 26
- Where
- Its heart lies 900 m north-west of Harrowford
- Faction
- The Ashen Choir
- Settlements
- Emberwatch Camp
- Roads
- the road from Harrowford to Emberwatch Camp
- Dungeons
- The Cinder Forge (level 22), The Vault of the Last Lantern (level 35), The Looking Arch (level 49), The Gate's Far Face (level 51)
- World boss
- Vorgrath, the Cinder Colossus in The Cinder Crater
- Places
- Ruins of Old Kaldris, The Glass Scar, The Lattice Gate, The Drawing
- Main story here
- The Unlit Road (2 steps, Ash and Glass to The Cinder Forge); The Last Lantern (3 steps, Threads Unbound to The Vault of the Last Lantern); The Selvage (3 steps, The Gate Drawing In to Hemmed); The Looking Side (5 steps, What the Forty Saw to The Loom Stops); The Far Side (5 steps, Mirror-Writing to The Far Side)
- Side quests here
- Hounds of the Wastes, What the Glass Remembers, Emberwatch Duty: Ash Patrol, The Lamplighter's Rounds, Loose Ends, Faces on the Watch, Silver in the Ash, Coming Undone, The Empty Graves
- Monsters
- Ember Hound, Ashen Choir Zealot, Hollow Pyromancer, Magma Ooze, Cinder Imp
- Gathering
- Iron Vein, Embersteel Vein, Ashroot
Knife-edged mountains crowned by Highwatch Keep. Above it, the Spire where the Sundered Crown fell.
Knife-edged granite mountains crowned by Highwatch Keep, which has stood for eight hundred years under the Stonemere lords. Snow lies deep over the scree and weighs on the firs' dark boughs. Trolls hold the high passes, harriers dive from the cliffs, and Frostmere lies frozen in the valley. Above the keep rises the Spire where the Sundered Crown fell, and where the Sundered King waits. Past Highwatch, in the snowfield, Tavish Rime keeps the Warp Pillars, where the Lattice's first knots were tied; beneath them lies the Hall of the Warp.
- Levels
- 24 to 34
- Where
- Its heart lies 900 m north of Harrowford
- Faction
- The Lantern Compact
- Settlements
- Highwatch Keep
- Roads
- the road from Harrowford to Highwatch Keep
- Dungeons
- Spire of the Sundered Crown (level 30), The Hall of the Warp (level 41), The Drowned Boat (level 47), The Carders' Stair (level 53)
- Places
- Shrine of the Quiet Frost, The Warp Pillars, The Silver Track, The Spindle's Foot
- Lakes
- Frostmere
- Main story here
- The Unlit Road (2 steps, The Keep at the Top of the World to Spire of the Sundered Crown); The Last Lantern (The Voice in the Frost); The Loomwright (6 steps, The Count Comes Up Short to A New Pattern); The Other Boat (6 steps, The Other Boat to Right Side Out); The Looking Side (Silver Over the Pass); The Far Side (Spun on the Spire); The Crown Spindle (6 steps, The Line of Light to Cut Clean); The Shears (2 steps, Hand Height to Three at Highwatch); The Measure (2 steps, An Ell Apart to What Fits)
- Side quests here
- Troll Country, The Quiet Frost, Bounty: The Restless, Loose Threads, Roped Together, Glass for Highwatch, Silver Selves, Glass in the Scale, The King's Wheels, The Thaw
- Monsters
- Rimefang Wolf, Hollow Stalker, Ice Wraith, Frost Troll, Peak Harrier
- Gathering
- Iron Vein, Silversteel Vein, Frostpetal
- Fishing
- Frostmere