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Regions

The five regions of the island: where they lie, their roads, story, dungeons, monsters and weather, each on the game's own map.

Brightmeadow Vale

Levels 1–9
Brightmeadow Vale

Rolling green hills, windmills and orchards. The heart of the Lantern Compact and the safest land left in Aldervast.

Brightmeadow is where every hero begins: rolling meadow, its grass dried toward straw on the ridges and deep and green in the hollows and by the water. Wildflowers grow through it in drifts, and reeds and cattails stand along the lake shores. Harrowford's elder, Maren Tolliver, takes in newcomers, and the Great Hourglass on its square sends seasoned heroes on timed runs; Captain Hale's watch holds the crypt road; Millbrook's wheat fields lie to the west. The Hollow Crypt waits east of town, the Nine Sisters hum when the Lattice stirs, and in the north the Shattered Ring is where Calathrax, the Elder Wyrm, comes down.

Levels
1 to 9
Near the start
Packs round Harrowford are mostly level 1 or 2, and grow tougher the further out they are
Where
The heart of the island, round Harrowford
Faction
The Lantern Compact
Settlements
Harrowford, Millbrook Farms
Roads
the road from Harrowford to Millbrook Farms; the road from Harrowford to Lisswen Hollow; the road from Harrowford to Gullhaven; the road from Harrowford to Emberwatch Camp
Dungeons
The Sisters' Stair (level 14), Hollow Crypt (level 5), The Cutting House (level 55)
Places
Old Watchtower, The Nine Sisters, The Shattered Ring, The Tenter Ground
Lakes
Mirrorpool
Main story here
The Unlit Road (4 steps, A Light in Harrowford to Signals from the Watchtower); The Last Lantern (3 steps, The Road You Woke On to Lamplight); The Pale Moth (Fewer Every Night); The Shears (4 steps, The Tenter Ground to The Cutter-off)
Side quests here
Turnip Trouble, Leather and Iron, Wolves at the Fold, The Nine Sisters, The Merchant's Road, A Question of Mercy, Trial of the Lattice, Wyrmfall, Bounty: Vale Vermin, The Shorn Flock, Cut Bolts
Monsters
Meadow Boar, Hollow Thrall, Valley Cutthroat, Grey Wolf, Hollow Bowman
Gathering
Iron Vein, Meadowleaf, Fallen Log
Fishing
Mirrorpool, The Silverrun

Thornwood

Levels 8–16
Thornwood

An ancient forest of giant trees, where the Vaelin keep their hollow courts and something old stirs in the roots.

East of the Vale the trees grow huge, over a floor of moss, leaf litter and ferns. The Vaelin of Lisswen Hollow keep their courts here under the Thorn Covenant, and they do not forget old wrongs. Something beneath the Heartroot has unsealed the Rootdeep Warrens and is feeding the Choir. Thornback Stalkers hunt in packs; ogres hold the deep woods. Once an hour, in the Antlered Glade, Elderhorn, the Moss Stag, walks in from the trees.

Saltreach Coast

Levels 12–20
Saltreach Coast

Windswept dunes, sea cliffs and drowned ruins. Gullhaven's harbor is the last free port on the western sea.

Surf rolls in over the shallows, and marram grass holds the dunes along the coast. Gullhaven is the last free port on the western sea, home of the Tidewardens: sailors, smugglers and lighthouse keepers. Ships have been vanishing, sailors speak of a bell ringing under the waves, and the Greywatch light went dark the night it began. Gullhaven also has the island's auction house, its strongroom and the guild registrar. Beside the Drowned Grotto a sea gate leads down into the Drowned Basilica, a raid for up to ten. Now the Light burns blue-white under its keeper, Orla Penwarden, and medusae drift in to it out of the bay; beneath the headland lies the Undertow, a sea cave where the tide pools glow. On the Broken Shoals, Old Carapace sleeps under the sand with the stern of the Merrow's Due on its back, and wakes once an hour.

Cinderreach Wastes

Levels 18–26
Cinderreach Wastes

Where the Cinder Fall struck. Black glass plains, smouldering fissures and the bones of Old Kaldris.

The ground here is black glass and dark ash, the cooled lava broken into plates with the old heat glowing in the cracks between them, and vents smoke across the fields. The Emberwatch keeps a lonely vigil from its palisade camp, watching the Ashen Choir gather in the ruins of Old Kaldris. The Glass Scar still holds echoes of the Fall, and the Lattice Gate stands at the camp's edge. In the Cinder Crater a cold heap of stone stands up once an hour as Vorgrath, the Cinder Colossus.

Frostspire Peaks

Levels 24–34
Frostspire Peaks

Knife-edged mountains crowned by Highwatch Keep. Above it, the Spire where the Sundered Crown fell.

Knife-edged granite mountains crowned by Highwatch Keep, which has stood for eight hundred years under the Stonemere lords. Snow lies deep over the scree and weighs on the firs' dark boughs. Trolls hold the high passes, harriers dive from the cliffs, and Frostmere lies frozen in the valley. Above the keep rises the Spire where the Sundered Crown fell, and where the Sundered King waits. Past Highwatch, in the snowfield, Tavish Rime keeps the Warp Pillars, where the Lattice's first knots were tied; beneath them lies the Hall of the Warp.