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Places

Every place on the map, region by region: dungeon gates, raids, world boss lairs, landmarks, hidden places and lakes, with a map of each and what the story says of it.

Brightmeadow Vale8

Hollow Crypt

Dungeon entrance

The Lantern Order buried its knights beneath Brightmeadow for three hundred years. When the Hollowing came up out of the deep graves the crypt's warden would not leave his post, and the stair down to him winds past every grave the Order ever dug.

Kind
Dungeon entrance
Region
Brightmeadow Vale
Where
About 230 m south-east of Harrowford
Leads to
The Hollow Crypt, level 5, for one hero or a party
Bosses
Sexton Mordaunt, the Gravedigger and Warden Ossric, the Hollowed
Quests
Main story: The Hollow Crypt

Nearby

The Cutting House

Dungeon entrance

Down the stair under the Cloth Guild's old finishing house at the west end of the Tenter Ground: the shops where the guild's cloth was fulled and cropped and pressed and folded, and the Cutter-off's room at the bottom of them. Its halls are timbered and whitewashed, hung with cloth and stacked with folded bolts, the croppers' padded tables standing in rows with the nap of a hundred years drifted under them like snow, and every wall is notched where the shears were hung. The Great Shears walk the cropping shop, and in the folding room at the bottom Maud Kerf is folding something very large.

Kind
Dungeon entrance
Region
Brightmeadow Vale
Where
About 350 m south-east of Harrowford
Leads to
The Cutting House, level 55, for a group
Bosses
The Great Shears and Maud Kerf, the Cutter-off
Quests
Main story: The Cutter-off

In the story

“There. Thirty-one frames and the list on every one, and the cloth out to its width. Somewhere north of here a field's a yard longer this morning and the farmer's wondering where it came from. Now, friend. The Cutting House. She's in there, and she's got the guild's great shears with her.”Holding the Cloth, when you hand it in

“The guild finished its cloth in the Cutting House: cropped the nap off it with the great shears, as long as a man and heavier, and folded it, and sent it out. Maud Kerf's down there now, folding. I don't know what she thinks she has to fold. Bring me her shears, friend. Not the great ones: hers, the little ones on the string at her belt. Those are the ones that cut the warp. Then we'll see what's to be done with them.”The Cutter-off, when you take it

“That's the last of them? Good. I've had the ewes in the Cutting House's old drying loft with a brazier. They're eating me out of house and home and they look like plucked chickens, but they're warm.”The Shorn Flock, when you hand it in

Nearby

The Shattered Ring

World event
Kind
World event
Region
Brightmeadow Vale
Where
About 350 m east of Emberwatch Camp
Discovery
120 experience the first time you find it

Calathrax, Elder Wyrm circles the ring when the Lattice flares (the world quest Wyrmfall).

In the story

“An elder wyrm circles the Shattered Ring when the Lattice flares. It will take many blades to bring it down.”Wyrmfall, when you take it

Nearby

The Nine Sisters

Landmark
Kind
Landmark
Region
Brightmeadow Vale
Where
About 170 m south-east of Millbrook Farms
Discovery
60 experience the first time you find it
Quests
Main story: The Road You Woke On, Vigil at the Nine Sisters
Side quests: The Nine Sisters

In the story

“I told everyone I found you on the road. I didn't. I found you lying among the Nine Sisters, and there was a lantern burning beside you with no oil in it, and a man in a lamplighter's long coat walking away north with his pole on his shoulder. I hid that lantern under the altar stone the same night. I was afraid of it. I still am.”The Road You Woke On, when you take it

“Those touched by the Lattice can seek its Trial and walk a specialised path. Its stair goes down beneath the Nine Sisters, the old stones south-west of Harrowford.”Trial of the Lattice, when you take it

Nearby

The Tenter Ground

Hidden place
Kind
Hidden place
Region
Brightmeadow Vale
Where
About 450 m south-east of Harrowford
Camps round it
Led by a Finisher Cropper, with Finisher Cropper and Finisher Tenterer (level 55); led by a Snippet, with Snippet, Snippet and Snips (level 54). A camp wakes only for heroes no more than 10 levels below it
Discovery
460 experience the first time you find it
People
Hob Lister (Tenterman), Maud Kerf (The Cutter-off, only if you chose “Hang the shears on Wenna's belt: a weaver's hand finishes a cloth, when it is finished” at the end of The Cutter-off), Wenna Coldspindle (On the Tenter Ground, once your story is past The Tenter Ground)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern, Lights in the Water, The Undertow, Slack Water and 24 more
Side quests: Cut Bolts, The Shorn Flock, Loose Threads

In the story

“Weavers weave. We never once finish a thing: we cut it off the loom and hand it on, and it goes to the Cloth Guild to be finished, fulled and stretched and cropped and folded, and the guild has a Cutter-off to take it off the loom in the first place. Maud Kerf was the last of them. My grandmother's grandmother wouldn't sit down in a room with her. When the Lattice was first woven it went to the guild's Tenter Ground in the far south below Harrowford, to be hooked out on the frames to its width, and its edge has been on those hooks ever since. If she's cutting it off at this end, she'll be unhooking it at that one. Go and see. I'll follow when I've tied off what I can.”The Tenter Ground, when you take it

“Thirty years I've bought my cloth off Hob's frames, and last week he sends word there's none to be had: the Finishers are back on the Tenter Ground, cutting the bolts off the frames and leaving them lying in the wet. Wet's the death of good broadcloth. Bring me five, before they mildew, and you'll have the pick of what I make of them.”Cut Bolts, when you take it

Nearby

Thornwood6

Rootdeep Warrens

Dungeon entrance

Under the Thornwood the roots of the oldest trees open into caverns. Something woke down there and the forest began to grow inward, thorn by thorn, toward the villages.

Kind
Dungeon entrance
Region
Thornwood
Where
About 180 m south-east of Lisswen Hollow
Leads to
Rootdeep Warrens, level 12, for one hero or a party
Bosses
Old Gnarltooth and The Bramble Queen
Quests
Main story: The Rootdeep Warrens

What people say

“The Rootdeep Warrens were sealed for a reason. Someone unsealed them.”Kael Swiftbough, Ranger

Nearby

The Moth-Eaten Loom

Dungeon entrance

Beneath the Heartroot the Weavers built the hall where the Lattice was first spun: pale stone vaults strung with warp threads of light, the Heartroot's roots breaking through the ceilings. Fifty years of the Pale Moth's hunger have left the threads in rags and the halls hung with silk.

Kind
Dungeon entrance
Region
Thornwood
Where
About 240 m north-east of Lisswen Hollow
Leads to
The Moth-Eaten Loom, level 39, for a group
Bosses
Aldreth Silkhand, the Unspinner and The Pale Moth
Quests
Main story: The Moth-Eaten Loom

Nearby

The Antlered Glade

World boss lair

A clearing in the Thornwood ringed by ten standing stones, two of them fallen, among felled logs, stumps and heaps of shed branches. Elderhorn walks in from the trees when it wakes.

Kind
World boss lair
Region
Thornwood
Where
About 150 m north-west of Lisswen Hollow
World boss
Elderhorn, the Moss Stag, level 40
Wakes
Every hour at xx:40, for up to fifteen minutes (the Waking)
Discovery
300 experience the first time you find it

Nearby

The Heartroot

Landmark
Kind
Landmark
Region
Thornwood
Where
About 230 m north-east of Lisswen Hollow
Camps round it
Led by a Pale Moth, with Mothling (level 37); led by a Silkbound Cutter, with Silkbound Spinner (level 38). A camp wakes only for heroes no more than 10 levels below it
Discovery
150 experience the first time you find it
People
Wenna Coldspindle (Mending the Heartroot, once your story is past Silk on the Heartroot)
Quests
Main story: Into the Thornwood, The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, Silk on the Heartroot, The Mending, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern and 26 more
Side quests: Loose Threads

In the story

“The Heartroot bleeds Lattice-light. The Choir is drinking from it.”Into the Thornwood, when you hand it in

“The warrens beneath the Heartroot have been unsealed. Whatever nests there is feeding the Choir.”The Rootdeep Warrens, when you take it

“A Crown sunders and the threads it held go free. A Lamplighter who gathers them can make the Last Lantern burn as it was always meant to: a dawn that never sets, that burns the Hollowing out of the world. And everything else the Lattice has touched. The Vaelin's Heartroot. The Gate. You. His Wickbound are spinning the threads down into the Glass Scar. Take them back.”Threads Through the Glass, when you take it

What people say

“The Heartroot bleeds, outsider. Something beneath it drinks.”Ithrael of the Quiet Leaves, Warden of the Hollow

Nearby

Saltreach Coast9

Drowned Grotto

Dungeon entrance

A sea cave on the Saltreach coast where the tide runs in a ring round a flooded hall. Ships that hear the bell beneath the water steer for it, and none has steered out again.

Kind
Dungeon entrance
Region
Saltreach Coast
Where
About 290 m north-west of Gullhaven
Leads to
The Drowned Grotto, level 16, for a group
Bosses
Captain Halloran Vane and The Drowned Cantor
Quests
Main story: The Bell Beneath the Waves
Map round Drowned GrottoThe Drowned BasilicaDrowned Grotto100 m
Drowned Grotto

Nearby

The Glass Skiff

Dungeon entrance

The edge of the world's weave, out past the sea at the end of the glass boat's line: a floor of woven thread laid over nothing, walls of warp strung taut into the dark, the great pegs the first Weavers drove to hold it standing in rows. Out here the cloth is thin and the weave runs loose, and everything the world lets go of drifts in and is wound into the Ravel.

Kind
Dungeon entrance
Region
Saltreach Coast
Where
About 160 m south-west of Gullhaven
Leads to
The Selvage, level 45, for a group
Bosses
Hesper, the Last Ferrywoman and The Ravel
Camps round it
Led by a Hemwraith, with Ravelling (level 44); led by an Unpicker, with Hemwraith and Ravelling (level 45). A camp wakes only for heroes no more than 10 levels below it
People
Wenna Coldspindle (Waking the Boat, once your story is past The Hem Stakes)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern, Lights in the Water, The Undertow, Slack Water and 24 more
Side quests: Loose Threads

Nearby

The Undertow

Dungeon entrance

The sea cave beneath the Greywatch headland, older than the Light: black rock worn smooth by the tide and crusted with barnacles, kelp hanging at the tide line, and pools left glowing in every hollow when the water goes out. The Tideloom drifts in its deepest chamber, and the medusae it weaves fill the passages between.

Kind
Dungeon entrance
Region
Saltreach Coast
Where
About 220 m south-west of Gullhaven
Leads to
The Undertow, level 43, for a group
Bosses
Old Hallam, the Drowned Keeper and The Tideloom
Quests
Main story: The Undertow

What people say

“Since the Undertow the warp goes out with every tide, and where it goes out past the Gate, the sea goes after it. Find the bell it rings down there. Then mind your feet.”Orla Penwarden, Keeper of the Greywatch Light

Nearby

The Winding House

Dungeon entrance

Down from the Lych Field into the Cloth Guild's laying-out house: the cold rooms where the guild's dead were washed and laid out on slate, the fitting room where the tailors cut to the great lay figure, and the sewing loft at the top of it all under the rafters, where the sheets were sewn. Its walls are limed and bare, its floors scrubbed white, lavender and rue hung drying from every beam, and linen everywhere: folded in presses, stretched on frames, pinned to the forms that stand along the walls with their arms out. In the loft Agnes Ellery is sewing something very large.

In the story

“There. It's out by an ell, right through the middle, and she'll never find it, because she never once in her life checked a measure: she never needed to. Anything she cuts to that will come up short. Now, friend. The Winding House. She's sewing in there, and the guild's lay figure's on its feet with her.”The Wrong Measure, when you hand it in

“The guild laid its dead out in the Winding House, and fitted them, and sewed them in. There's a fitting room with a figure in it as big as a barn door, all joints, that the guild's tailors turned to whatever shape they needed to cut a coat to: it's walking, Pell says. And there's the loft, where she sews. Bring me the sheet, friend. Whatever she's made of it, don't let her finish it.”The Winding House, when you take it

Nearby

The Drowned Basilica

Raid entrance

When the sea took Old Kaldris's harbour the great basilica went down with its choir still singing. Something in the deep answered the hymn, and the drowned have kept the halls for it ever since.

Kind
Raid entrance
Region
Saltreach Coast
Where
About 200 m north-west of Gullhaven
Leads to
The Drowned Basilica, level 40, a raid for up to ten
Bosses
Gorrath, the Brine Warden, Ysolde of the Undertow, Archdeacon Thessaly and Morrowmaw, the Abyssal Angler

Nearby

The Broken Shoals

World boss lair

A bar of sand and reef on the Saltreach coast where the Merrow's Due lies beached, her stern torn away; spars, barrels and crates lie among the rocks. Old Carapace carries the stern castle on its back, and sleeps buried in the sand. When it wakes, the sea runs out of the bay.

Kind
World boss lair
Region
Saltreach Coast
Where
About 350 m south-east of Gullhaven
World boss
Old Carapace, the Wreck-Bearer, level 40
Wakes
Every hour at xx:00, for up to fifteen minutes (the Waking)
Discovery
300 experience the first time you find it

Nearby

Greywatch Light

Landmark
Kind
Landmark
Region
Saltreach Coast
Where
About 230 m south-west of Gullhaven
Camps round it
Led by a Tide Medusa, with Driftling (level 42); led by a Lantern Medusa, with Tide Medusa and Driftling (level 43). A camp wakes only for heroes no more than 10 levels below it
Discovery
180 experience the first time you find it
People
Orla Penwarden (Keeper of the Greywatch Light), Wenna Coldspindle (Weaving a Wick, once your story is past Nets of Light)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern, Lights in the Water, The Drifting Bloom, Nets of Light and 26 more
Side quests: Light the Greywatch, Loose Threads

In the story

“The threads that run out through the Gate now, the ones the Loomwright pulled: I've followed them a little further every night. Last night one of them came back. Not through the Gate. In off the sea, at Saltreach, on the tide. The harbourmaster at Gullhaven has been sending word of lights in the water since the new moon. Ask her what her boats have seen, then go out to the Greywatch Light. Whoever keeps it will have seen the most.”Lights in the Water, when you take it

“It's lit. Look at it: a wick of warp in the Greywatch lamp, and the sea lit to the horizon. They'll come to it now and drift there under the headland, and Gullhaven can fish. But I felt where the threads go, friend. Down. There's a cave under the Light, older than the Light, and the tide fills it twice a day. Something is down there, weaving them. And someone is with it. Someone holding a lamp.”A Wick for the Greywatch, when you hand it in

“The Greywatch light went dark the night the bell started ringing. Rekindle it.”Light the Greywatch, when you take it

Nearby

The Lych Field

Hidden place
Kind
Hidden place
Region
Saltreach Coast
Where
About 190 m south-west of Millbrook Farms
Camps round it
Led by a Layer-out, with Layer-out and Pinner (level 57); led by a Fitted Form, with Fitted Form, Fitted Form and Pinner (level 57); led by a Tape, with Tape, Tape and Tape (level 56). A camp wakes only for heroes no more than 10 levels below it
Discovery
480 experience the first time you find it
People
Dunstan Pell (Sexton), Agnes Ellery (The Measurer, only if you chose “Fold the winding-sheet and give it to Wenna: everything ends, and it should be ready, made by someone who loved it” at the end of The Winding House), Wenna Coldspindle (On the Lych Field, once your story is past The Lych Field)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern, Lights in the Water, The Undertow, Slack Water and 24 more
Side quests: For Whom, Pinned, Loose Threads

In the story

“The guild buried its own, friend, in its own ground, and it had its own woman to lay them out: to wash them and close their eyes and measure them for their winding-sheets, and sew the sheets to fit. Agnes Ellery. She measured my grandmother's grandmother for hers. Measured, never wrote it down: she never forgot a measure in her life, they said. The yardwands go south and west across the whole country to the Lych Field, on the downs above the Gullhaven road. If she's measuring the Lattice, I know what for. Go and see.”The Lych Field, when you take it

Nearby

Wreck of the Merrow's Due

Hidden place
Kind
Hidden place
Region
Saltreach Coast
Where
About 280 m south-east of Gullhaven
Camps round it
Led by a Driftling, with Tide Medusa (level 42). A camp wakes only for heroes no more than 10 levels below it
Discovery
220 experience the first time you find it
Quests
Side quests: The Merrow's Due

In the story

“The Merrow's Due went down with a full hold. Find the wreck and the ledger.”The Merrow's Due, when you take it

Nearby

Cinderreach Wastes9

The Cinder Forge

Dungeon entrance

The Ashen Choir woke a forge beneath Cinderreach that the old smiths had sealed. Its great halls burn day and night, and the iron that comes out of them is for war.

Kind
Dungeon entrance
Region
Cinderreach Wastes
Where
About 450 m north-west of Emberwatch Camp
Leads to
The Cinder Forge, level 22, for a group
Bosses
Slagmaster Krag and The Forge Tyrant
Quests
Main story: The Cinder Forge

Nearby

The Gate's Far Face

Dungeon entrance

Round the back of the Lattice Gate and in along Wenna's thread: the Gate's far face, where every place past it is woven. Halls of warm pale stone strung with the far side's white-gold warp, and in every wall a frame that looks out on somewhere that cannot be: a desert under two suns, a sea hung over a sea, a city standing upside down in the sky. The Treadle walks her great wheel at the middle of it all, and at its heart the First Gatewarden stands at his loom.

Kind
Dungeon entrance
Region
Cinderreach Wastes
Where
About 60 m south-east of Emberwatch Camp, beside the road from Harrowford to Emberwatch Camp
Leads to
The Far Side, level 51, for a group
Bosses
The Treadle and Aubrel Corrow, the First Gatewarden
Quests
Main story: The Far Side

Nearby

The Looking Arch

Dungeon entrance

Through the Looking Arch: the world the Forty wove on the Gate's loom out of their own silver, Cinderreach small and fine and the wrong way round, black glass underfoot and its ash falling up into the dark like sparks. Half-woven still: walk far enough down any road and it runs out into loose warp. At its heart, where Emberwatch ought to be, the one they wove it for stands waiting at her loom.

Kind
Dungeon entrance
Region
Cinderreach Wastes
Where
About 90 m south-east of Emberwatch Camp, beside the road from Harrowford to Emberwatch Camp
Leads to
The Looking Side, level 49, for a group
Bosses
The Looking Hart and Tebasli, the Looking-Glass
Camps round it
Led by a Silvered Watchman, with Silvered Wolf (level 48); led by a Turnweaver, with Silvered Watchman and Silvered Hart (level 49). A camp wakes only for heroes no more than 10 levels below it
People
Wenna Coldspindle (Weaving the Arch Open, once your story is past The Loom in the Gate), Wenna Coldspindle (Thread Through the Gate, once your story is past The Gone-Through), Ilsabet (Hesper's Sister, once your story is past The Loom in the Gate; only if you chose “Bring Ilsabet up into the world on the drowned boat” at the end of The Wrong Side)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern, Lights in the Water, The Undertow, Slack Water and 28 more
Side quests: Loose Threads

In the story

“Wenna came at a run when she read my letter. She's at the twin gate now, the Looking Arch she calls it, with her frame up. She says she can't unweave what they've made from out here: it has to be cut from the inside, from the Looking Side, and for that the arch has to open to us and not only to them. She's going to weave herself a way in. Everything silver for a mile will come for her the moment she starts.”The Looking Arch, when you take it

“Twenty years of rubbings off that Gate, friend, and I never once read them in a glass. Why would I? There's a band of letters cut round its three footing stones that I always took for masons' marks, and last night, for no reason I can give you, I held one up to my shaving mirror. It read. It's writing, the wrong way round. Take me fresh rubbings off all three stones, and then do what I can't make myself do: hold them up to the Looking Arch. It's only a mirror again. It ought to be the right sort of mirror for this.”Mirror-Writing, when you take it

Nearby

The Vault of the Last Lantern

Dungeon entrance

When the Cinder Fall struck the wastes the Lantern Order sank a vault beneath the fused glass and lit a lantern there to hold the Hollowing under the earth. Its halls are slate and dressed stone, warm as a hearth, and in four hundred years the lamps along them have never once gone out.

Nearby

The Cinder Crater

World boss lair

A broken rim of black crags, open to the land, with boulders thrown across its floor of ash and glowing melt. Vorgrath lies at its heart as a cold heap of stone until it wakes.

Kind
World boss lair
Region
Cinderreach Wastes
Where
About 180 m north-west of Emberwatch Camp
World boss
Vorgrath, the Cinder Colossus, level 40
Wakes
Every hour at xx:20, for up to fifteen minutes (the Waking)
Discovery
300 experience the first time you find it

Nearby

The Lattice Gate

Endgame portal
Kind
Endgame portal
Region
Cinderreach Wastes
Where
About 70 m south-east of Emberwatch Camp, beside the road from Harrowford to Emberwatch Camp
Camps round it
Led by a Ravelling, with Hemwraith (level 45); led by an Unpicker, with Ravelling (level 45); led by a Silvered Hart, with Silvered Watchman (level 48); led by a Gone-Through Warden, with Gone-Through Threader (level 51); led by a Gone-Through Warden, with Gone-Through Threader and Loose End (level 51). A camp wakes only for heroes no more than 10 levels below it
Discovery
100 experience the first time you find it
People
Gatewarden Ysolde (Keeper of the Gate)
Quests
Main story: Beyond the Lattice Gate, Threads Unbound, The Gate Drawing In, The Hem Stakes, Hemmed, The Other Boat, Silver Over the Pass, What the Forty Saw, The Looking Side, The Loom Stops, Mirror-Writing, The Gone-Through and 2 more
Side quests: The Empty Graves, Loose Ends, Silver in the Ash

Kept by Gatewarden Ysolde. Waystones used here open expeditions into the Lattice's impossible places.

In the story

“The Crown is broken for good. But the Lattice Gate has opened, and the threads lead somewhere new...”Spire of the Sundered Crown, when you hand it in

“With the King fallen, the Lattice Gate shimmers with impossible places. Ysolde can open the way, and she keeps a waystone for anyone going through for the first time.”Beyond the Lattice Gate, when you take it

“It's open. I've kept the Lattice Gate twenty years and never seen the like. You can see through it, and what you see is my own camp, back to front, and the ash falling up into the sky like sparks off a forge. Something is standing in the middle of the road in there, waiting. It looks like a woman. It looks like it's made of all of them.”The Looking Arch, when you hand it in

What people say

“The Lattice Gate opens to places that should not exist. Bring Waystones and I'll open the way.”Gatewarden Ysolde, Keeper of the Gate

Nearby

Ruins of Old Kaldris

Landmark
Kind
Landmark
Region
Cinderreach Wastes
Where
About 250 m north-west of Emberwatch Camp
Discovery
250 experience the first time you find it
Quests
Main story: Ash and Glass
Side quests: The Lamplighter's Rounds

In the story

“The Order kept lamps burning at its waymarks, and in Old Kaldris someone has lit them again. The Wickbound use them to draw thread down out of the sky. Put them out.”The Lamplighter's Rounds, when you take it

What people say

“The Choir is gathering in Old Kaldris. We need eyes inside.”Commander Ilsa Vey, Commander of the Emberwatch

Nearby

The Drawing

Hidden place
Kind
Hidden place
Region
Cinderreach Wastes
Where
About 210 m south-east of Emberwatch Camp
Camps round it
Led by a Drawn Cloak, with Loose End (level 50). A camp wakes only for heroes no more than 10 levels below it
Discovery
420 experience the first time you find it
Quests
Main story: The Drawn

In the story

“Drawing in, yes. Since the new moon the Gate's stopped bleeding and started breathing in, and everything loose in Cinderreach goes crawling to it: those knots you cut up, threads out of the ash, the glow off the Lattice itself. Petra says it's like a cloth being pulled from one corner. I say I don't care what it's like, so long as someone stops it.”The Gate Drawing In, when you hand it in

Nearby

The Glass Scar

Hidden place
Kind
Hidden place
Region
Cinderreach Wastes
Where
About 300 m north of Emberwatch Camp
Camps round it
Led by a Wickbound Acolyte, with Wickbound Kindler (level 35). A camp wakes only for heroes no more than 10 levels below it
Discovery
300 experience the first time you find it
Quests
Main story: Threads Through the Glass
Side quests: What the Glass Remembers

In the story

“Ilgrim. His name is Ilgrim, and he was the last Lamplighter of the Lantern Order. He kept the Last Lantern, the flame the Order lit beneath the Glass Scar to hold the Hollow under the earth. When the Choir rose he took a spark of it and put it into you, so that you would break the Crown for him. You did.”The Voice in the Frost, when you hand it in

“A Crown sunders and the threads it held go free. A Lamplighter who gathers them can make the Last Lantern burn as it was always meant to: a dawn that never sets, that burns the Hollowing out of the world. And everything else the Lattice has touched. The Vaelin's Heartroot. The Gate. You. His Wickbound are spinning the threads down into the Glass Scar. Take them back.”Threads Through the Glass, when you take it

“Ilgrim waits beneath the Glass Scar with the Last Lantern and every thread he has gathered. End it, before he lights it.”The Vault of the Last Lantern, when you take it

Nearby

Frostspire Peaks9

The Carders' Stair

Dungeon entrance

Down the Carders' Stair in the glacier east of the Spire and in along the line of light: the King's Spinnery, where Gyda Thrum and her maids spun the world's warp at the foot of the spindle, frozen into the ice the night the crown was broken and thawing now from within. Its halls are walled in the glacier's old blue ice with the spinnery's wheels and stools standing in it where they were left, the Spire's crystal breaking through, the floors combed into furrows like carded wool, and the Spinster's line running up every wall toward the spindle. The Rolag crawls the carding hall, and at the foot of the spindle Gyda Thrum sits frozen to the waist, spinning.

Kind
Dungeon entrance
Region
Frostspire Peaks
Where
About 450 m north-east of Highwatch Keep
Leads to
The Frozen Spinnery, level 53, for a group
Bosses
The Rolag and Gyda Thrum, the King's Spinster
Quests
Main story: The King's Spinster

Nearby

The Drowned Boat

Dungeon entrance

The wrong side of the world's weave, down the drowned boat's thread beneath Frostmere: the back of the cloth, where every knot the world was ever tied with hangs in the dark like a star, the floats of thread run long and loose between them, and far overhead the mere's still water shines like a sky. Here the first Weavers' other boat came to rest, and here Ilsabet kept the back of everything, alone with her reflection.

Kind
Dungeon entrance
Region
Frostspire Peaks
Where
About 290 m north-west of Highwatch Keep
Leads to
The Underweave, level 47, for a group
Bosses
The Shuttle and Ilsabet, the Backweaver
Camps round it
Led by a Reflection, with Glasspike (level 46); led by a Backstitcher, with Reflection and Glass Fry (level 47). A camp wakes only for heroes no more than 10 levels below it
People
Ilsabet (Hesper's Sister, only if you chose “Bring Ilsabet up into the world on the drowned boat” at the end of The Wrong Side), Wenna Coldspindle (Singing up the Boat, once your story is past Sounding the Mere)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern, Lights in the Water, The Undertow, Slack Water and 24 more
Side quests: Loose Threads

In the story

“Petra hasn't slept since the Gate went dark. She's been through every rubbing she ever took, looking for the other boat, and tonight she came down the steps white as ash and said she'd found it. Not where it went. What it went to do. Go and hear her. Then I think you'd better take it to Wenna. She went home to her shrine after the Selvage. I don't think she's slept either.”The Other Boat, when you take it

Nearby

The Hall of the Warp

Dungeon entrance

Beneath the Warp Pillars, under the Frostspire's snow, the Loomwright's hall: slate vaults sheathed in ice, the Lattice's first warp strung glowing down every wall and out through the roof to the Pillars above. The glass spiders have webbed its halls from wall to wall in thread spun to a pattern nobody living has seen.

Nearby

Spire of the Sundered Crown

Raid entrance

The Sundered King broke his own crown rather than give it up, and climbed into the Spire to wait for whoever came to take it. His Colossus guards the stair, his choir keeps the fires lit, and he has not stopped waiting.

Kind
Raid entrance
Region
Frostspire Peaks
Where
About 350 m north-east of Highwatch Keep
Leads to
Spire of the Sundered Crown, level 30, a raid for up to ten
Bosses
The Rime Colossus, Choir-Mother Vesh and The Sundered King
Camps round it
Led by a Crown Carder, with Crown Spinner (level 53); led by a Crown Carder, with Crown Spinner and Carded Tuft (level 53). A camp wakes only for heroes no more than 10 levels below it
Quests
Main story: Spire of the Sundered Crown, Spun on the Spire, The Crown's Pieces

In the story

“A key to the Spire. They meant to open it. Ride for Highwatch.”The Cinder Forge, when you hand it in

“The road climbs into Frostspire, to Highwatch Keep and the Spire above it.”The Keep at the Top of the World, when you take it

“The Sundered King waits at the top of the Spire, with the Choir at his feet. End this.”Spire of the Sundered Crown, when you take it

Nearby

The Warp Pillars

Landmark
Kind
Landmark
Region
Frostspire Peaks
Where
About 280 m north of Highwatch Keep
Camps round it
Led by a Glass Spider, with Glass Spiderling (level 40); led by a Warp-Weaver, with Glass Spider and Glass Spiderling (level 41); led by a Snips, with Snippet and Snippet (level 54); led by a Tape, with Tape (level 56). A camp wakes only for heroes no more than 10 levels below it
Discovery
350 experience the first time you find it
People
Tavish Rime (Warden of the Pillars), Wenna Coldspindle (Re-weaving the Warp, once your story is past Three Knots in the Snow), Wenna Coldspindle (Last of the Weavers, once your story is past Cut Clean), Wenna Coldspindle (Last of the Weavers, once your story is past Three at Highwatch), Wenna Coldspindle (Last of the Weavers, once your story is past What Fits)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, Glass in the Warp, Three Knots in the Snow, The Re-weaving, The Hall of the Warp, A New Pattern and 29 more
Side quests: Glass for Highwatch, The Thaw, Loose Threads, Roped Together

Nearby

Shrine of the Quiet Frost

Hidden place
Kind
Hidden place
Region
Frostspire Peaks
Where
About 300 m north-west of Highwatch Keep
Camps round it
Unwoven (level 34). A camp wakes only for heroes no more than 10 levels below it
Discovery
350 experience the first time you find it
People
Wenna Coldspindle (Last of the Weavers), Wenna Coldspindle (Last of the Weavers, once your story is past Hemmed), Wenna Coldspindle (Last of the Weavers, once your story is past The Loom Stops), Wenna Coldspindle (Last of the Weavers, once your story is past Spun on the Spire), Ilsabet (Hesper's Sister, once your story is past The Loom Stops; only if you chose “Bring Ilsabet up into the world on the drowned boat” at the end of The Wrong Side)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern, Lights in the Water, The Undertow, Slack Water and 24 more
Side quests: The Quiet Frost, Loose Threads

In the story

“You saw him in the flame? A shrine in the ice, and a woman's voice counting threads... The Shrine of the Quiet Frost, above Highwatch. The Weavers kept it, before the Order came. Nobody has gone up there in fifty years.”Vigil at the Nine Sisters, when you hand it in

“Follow the flame north, to the Shrine of the Quiet Frost above Highwatch Keep. If anyone still knows who lit you, it is whoever keeps the threads up there.”The Voice in the Frost, when you take it

Nearby

The Silver Track

Hidden place
Kind
Hidden place
Region
Frostspire Peaks
Where
About 350 m north-east of Emberwatch Camp
Camps round it
Silvered Wolf (level 48); led by a Silvered Hart, with Silvered Wolf (level 48). A camp wakes only for heroes no more than 10 levels below it
Discovery
400 experience the first time you find it
Quests
Main story: Silver Over the Pass

Nearby

The Spindle's Foot

Hidden place
Kind
Hidden place
Region
Frostspire Peaks
Where
About 450 m north-east of Highwatch Keep
Camps round it
Led by a Carded Drift, with Carded Tuft (level 52). A camp wakes only for heroes no more than 10 levels below it
Discovery
440 experience the first time you find it
People
Wenna Coldspindle (At the Spindle's Foot, once your story is past The Crown's Pieces)
Quests
Main story: The Voice in the Frost, Threads Through the Glass, Fewer Every Night, Moth-Light, The Moth-Eaten Loom, Thread by Thread, The Count Comes Up Short, The Hall of the Warp, A New Pattern, Lights in the Water, The Undertow, Slack Water and 24 more
Side quests: The King's Wheels, Loose Threads

Nearby

Frostmere

Lake

In the story

“Before I sing anything up off the bottom of a mere, I want to know how deep it lies and what lies down there with it. I've weighted four lines with spindle-whorls. Drop them in from the rocks round the shore and let them run. And mind the pike. There were never pike in Frostmere. There are now, and you can see clean through them.”Sounding the Mere, when you take it

“Wenna says the cloth they've woven is thin as yet, thin enough to cut: get to the heart of it, to whatever is weaving it, and the whole thing comes apart. I don't pretend to understand. I understand it's my camp in there, and I'll not have my camp the wrong way round. Take a group. The silver in there has learned every face it ever saw, and it saw a great many on the road from Frostmere.”The Looking Side, when you take it

“Wenna's come. She walked from Frostmere in two days, which can't be done, and she's standing at the Gate with a spindle in her hand and a look on her I don't like. She says nobody goes through a door like that without a thread tied to this side of it, or they don't come back, and she means to send one through ahead of you. The moment she starts, everything that's been drawn to the Gate will want what's on her spindle.”A Thread Through, when you take it

Nearby