Skills come from glyphs socketed into gear. A socketed glyph gains experience as you do and levels up with you, to level 20, and support runes in linked sockets change how it behaves. Every class can use any glyph; the colour of a socket decides which glyphs fit.
A glyph asks for a hero level: its skill's level, plus 2.6 for each level the glyph has gained (rounded down), so Piercing Shot, a level-1 skill, asks for level 11 once its glyph is level 5. It never levels faster than that, so a glyph you take out always goes back in. To take glyphs out, right-click the gear they are in, worn or in your bags, and choose Unsocket all: it takes out as many as your bags have room for. The crossbow skills and Shield Bash need that weapon in hand. Their glyphs go in any socket of their colour, on any piece, but until you hold the weapon your bar dims them and their tip says in red what they need.
Strength glyphs (red) Dexterity glyphs (green) Intelligence glyphs (blue)
Strength glyphs (red)12 Melee · level 1 Sweep your weapon in a wide arc, striking every enemy in front of you.
Type Melee Tags Attack, Melee, Area, Physical Level 1 Mana 5 Use time 0.8 s Damage 100% of weapon damage Shape 3.2 m reach Starting skill of Ravager Melee · level 1 A blessed strike that converts part of its force to holy fire and mends you for each enemy hit.
Type Melee Tags Attack, Melee, Physical, Fire Level 1 Mana 5 Use time 0.8 s Damage 115% of weapon damage Shape 3 m reach Starting skill of Warden Aura · level 6 You and nearby allies deal increased attack damage.
Type Aura Tags Aura, Area, Spell Level 6 Mana None Use time 0.5 s Shape 14 m radius, reserves 25% of mana Warcry · level 6 Roar to taunt nearby enemies and fortify yourself.
Type Warcry Tags Warcry, Area, Duration Level 6 Mana 8 Use time 0.6 s Cooldown 8 s Shape 8 m radius, lasts 6 s Movement · level 6 Charge forward, battering enemies at the end of your rush.
Type Movement Tags Attack, Melee, Physical, Movement Level 6 Mana 7 Use time 0.5 s Cooldown 3 s Damage 85% of weapon damage Shape 2.5 m radius, 11 m reach Melee · level 6 Smash the earth, sending a shockwave forward that stuns weakened foes.
Type Melee Tags Attack, Melee, Area, Physical, Slam Level 6 Mana 8 Use time 1 s Damage 140% of weapon damage Shape 6.5 m reach Movement · level 6 Leap to the target location, crushing enemies where you land.
Type Movement Tags Attack, Melee, Area, Physical, Movement Level 6 Mana 10 Use time 0.9 s Cooldown 2 s Damage 120% of weapon damage Shape 3.2 m radius, 12 m reach Melee · level 6 A vicious cut that always causes bleeding.
Type Melee Tags Attack, Melee, Physical, Dot Level 6 Mana 6 Use time 0.8 s Damage 110% of weapon damage Ailments 100% chance to bleed Shape 3 m reach Melee · level 6 Ram foes with your shield, stunning them. Requires a shield.
Type Melee Tags Attack, Melee, Physical Level 6 Needs A shield in hand Mana 6 Use time 0.8 s Cooldown 4 s Damage 90% of weapon damage Shape 3 m reach Warcry · level 14 Inspire allies near you to strike harder.
Type Warcry Tags Warcry, Area, Duration Level 14 Mana 10 Use time 0.6 s Cooldown 10 s Shape 12 m radius, lasts 6 s Projectile · level 14 Tear a fissure through the ground that rips through every enemy in a line.
Type Projectile Tags Attack, Melee, Area, Physical Level 14 Mana 9 Use time 0.8 s Damage 105% of weapon damage Shape 1.4 m radius Melee · level 22 A slow, devastating overhead blow that deals far more damage to wounded foes.
Type Melee Tags Attack, Melee, Physical Level 22 Mana 11 Use time 1.4 s Damage 210% of weapon damage Shape 3.2 m reach Dexterity glyphs (green)14 Projectile · level 1 A dart of rot that poisons its target.
Type Projectile Tags Spell, Projectile, Chaos Level 1 Mana 5 Use time 0.7 s Damage 6–10 chaos Ailments 60% chance to poison Starting skill of Shade Trap · level 1 A brutal trap that crushes and roots the first enemy to trigger it.
Type Trap Tags Spell, Trap, Physical Level 1 Mana 6 Use time 0.8 s Cooldown 3 s Damage 18–26 physical Ailments 60% chance to bleed Shape 1.6 m radius Projectile · level 1 Fire a bolt that pierces through several enemies.
Type Projectile Tags Attack, Projectile, Physical Level 1 Needs A crossbow in hand Mana 4 Use time 0.7 s Damage 100% of weapon damage Starting skill of Stalker Melee · level 1 Two rapid slashes. Wielding two weapons makes each slash faster.
Type Melee Tags Attack, Melee, Physical Level 1 Mana 4 Use time 0.7 s Damage 72% of weapon damage Shape 2.8 m reach Starting skill of Skirmisher Targeted area · level 6 Fire into the sky; bolts rain down on the target area.
Type Targeted area Tags Attack, Projectile, Area, Physical Level 6 Needs A crossbow in hand Mana 8 Use time 0.8 s Damage 85% of weapon damage Shape 3.6 m radius, 24 m reach Trap · level 6 Throw a trap that bursts into flame and leaves burning ground.
Type Trap Tags Spell, Trap, Area, Fire, Duration Level 6 Mana 8 Use time 0.8 s Cooldown 2 s Damage 9–14 fire Shape 3.2 m radius, lasts 4 s Projectile · level 6 Loose a fan of bolts.
Type Projectile Tags Attack, Projectile, Physical Level 6 Needs A crossbow in hand Mana 7 Use time 0.8 s Damage 68% of weapon damage Shape 5 projectiles Projectile · level 6 A burning bolt that explodes on impact.
Type Projectile Tags Attack, Projectile, Area, Fire Level 6 Needs A crossbow in hand Mana 8 Use time 0.8 s Damage 70% of weapon damage Ailments 20% chance to ignite Curse · level 6 Mark enemies so they take increased damage from all sources.
Type Curse Tags Spell, Curse, Area, Duration Level 6 Mana 10 Use time 0.5 s Shape 4 m radius, 20 m reach, lasts 6 s Projectile · level 6 A frost-tipped bolt that chills and may freeze.
Type Projectile Tags Attack, Projectile, Cold Level 6 Needs A crossbow in hand Mana 6 Use time 0.8 s Damage 95% of weapon damage Ailments 12% chance to freeze Movement · level 6 Step through shadow to a location, leaving a burst of rot behind.
Type Movement Tags Spell, Movement, Chaos Level 6 Mana 7 Use time 0.3 s Cooldown 2.5 s Damage 4–8 chaos Shape 2.5 m radius, 10 m reach Melee · level 6 Spin in place, striking all enemies around you.
Type Melee Tags Attack, Melee, Area, Physical Level 6 Mana 7 Use time 0.8 s Damage 95% of weapon damage Shape 3.6 m reach Trap · level 14 A trap that releases a ring of lightning bolts when triggered.
Type Trap Tags Spell, Trap, Lightning, Projectile Level 14 Mana 9 Use time 0.8 s Cooldown 2.5 s Damage 3–16 lightning Shape 2.4 m radius Projectile · level 14 A charged bolt that leaps between enemies.
Type Projectile Tags Attack, Projectile, Lightning, Chain Level 14 Needs A crossbow in hand Mana 7 Use time 0.8 s Damage 80% of weapon damage Ailments 15% chance to shock Shape chains 3 times Intelligence glyphs (blue)23 Summon · level 1 Raise two Hollow warriors to fight for you for a time.
Type Summon Tags Spell, Minion, Duration Level 1 Mana 14 Use time 0.8 s Shape 2 projectiles, lasts 22 s, up to 6 at once Projectile · level 1 Hurl a bolt of fire that can ignite.
Type Projectile Tags Spell, Projectile, Fire Level 1 Mana 5 Use time 0.7 s Damage 7–12 fire Ailments 20% chance to ignite Starting skill of Arcanist Chain · level 1 Lightning arcs from enemy to enemy.
Type Chain Tags Spell, Lightning, Chain Level 1 Mana 7 Use time 0.8 s Damage 2–22 lightning Ailments 10% chance to shock Shape 18 m reach, chains 4 times Heal · level 1 Heal yourself and nearby allies, leaving lingering regeneration.
Type Heal Tags Spell, Area Level 1 Mana 14 Use time 0.8 s Cooldown 6 s Shape 9 m radius, lasts 4 s Nova · level 1 Release a burst of frost around you, chilling and sometimes freezing.
Type Nova Tags Spell, Area, Cold Level 1 Mana 8 Use time 0.8 s Damage 9–14 cold Ailments 15% chance to freeze Shape 4.6 m radius Aura · level 6 You and nearby allies regenerate mana faster.
Type Aura Tags Aura, Area, Spell Level 6 Mana None Use time 0.5 s Shape 14 m radius, reserves 25% of mana Totem · level 6 Raise a pylon that hurls Ember Bolts at nearby enemies.
Type Totem Tags Spell, Totem, Fire, Duration Level 6 Mana 14 Use time 0.8 s Shape 16 m reach, lasts 12 s, up to 1 at once Projectile · level 6 A piercing lance of ice with a high critical strike chance.
Type Projectile Tags Spell, Projectile, Cold Level 6 Mana 8 Use time 0.8 s Damage 12–18 cold Curse · level 6 Curse enemies in an area so they deal less damage and miss more.
Type Curse Tags Spell, Curse, Area, Duration Level 6 Mana 10 Use time 0.5 s Shape 4.5 m radius, 20 m reach, lasts 6 s Curse · level 6 Curse enemies in an area, lowering their elemental resistances.
Type Curse Tags Spell, Curse, Area, Duration Level 6 Mana 10 Use time 0.5 s Shape 4.5 m radius, 20 m reach, lasts 6 s Targeted area · level 6 Strike a target area with a pillar of holy lightning and fire.
Type Targeted area Tags Spell, Area, Lightning, Fire Level 6 Mana 10 Use time 0.8 s Damage 6–14 lightning, 6–10 fire Shape 2.8 m radius, 18 m reach Movement · level 6 Blink a short distance along a thread of the Lattice.
Type Movement Tags Spell, Movement Level 6 Mana 8 Use time 0.3 s Cooldown 3 s Shape 11 m reach Ground effect · level 6 Release a cloud of rot that deals chaos damage over time.
Type Ground effect Tags Spell, Area, Chaos, Duration Level 6 Mana 10 Use time 0.7 s Damage 6–8 chaos Ailments 30% chance to poison Shape 4.2 m radius, 18 m reach, lasts 4.5 s Cone · level 6 Breathe a wave of fire in a cone.
Type Cone Tags Spell, Area, Fire Level 6 Mana 9 Use time 0.8 s Damage 11–16 fire Ailments 25% chance to ignite Shape 8 m reach Aura · level 6 You and nearby allies gain elemental resistances.
Type Aura Tags Aura, Area, Spell Level 6 Mana None Use time 0.5 s Shape 14 m radius, reserves 25% of mana Ground effect · level 6 Consecrate the ground: allies regenerate life, enemies burn.
Type Ground effect Tags Spell, Area, Fire, Duration Level 6 Mana 12 Use time 0.6 s Cooldown 4 s Damage 4–6 fire Shape 5 m radius, lasts 5 s Buff · level 6 Wrap yourself in a shell of Ward that absorbs damage.
Type Buff Tags Spell, Duration Level 6 Mana 12 Use time 0.4 s Cooldown 12 s Shape lasts 5 s Projectile · level 6 A slow orb that zaps nearby enemies as it drifts.
Type Projectile Tags Spell, Projectile, Lightning, Area Level 6 Mana 11 Use time 0.8 s Damage 3–11 lightning Aura · level 6 You and nearby allies move faster.
Type Aura Tags Aura, Area, Spell Level 6 Mana None Use time 0.5 s Shape 14 m radius, reserves 25% of mana Summon · level 14 Bind a lasting wraith-mage that hurls bolts at your enemies.
Type Summon Tags Spell, Minion Level 14 Mana 20 Use time 1 s Shape up to 2 at once Chain · level 14 Siphon life from a chain of enemies; you are healed for part of the damage.
Type Chain Tags Spell, Chaos, Chain Level 14 Mana 8 Use time 0.8 s Damage 5–11 chaos Shape 16 m reach, chains 2 times Ground effect · level 14 Summon a storm of hail over an area that chills enemies inside.
Type Ground effect Tags Spell, Area, Cold, Duration Level 14 Mana 14 Use time 0.9 s Cooldown 1 s Damage 5–8 cold Shape 5 m radius, 22 m reach, lasts 4 s Targeted area · level 14 Call down a burning star on the target area after a short delay.
Type Targeted area Tags Spell, Area, Fire Level 14 Mana 16 Use time 1 s Cooldown 3.5 s Damage 38–58 fire Ailments 30% chance to ignite Shape 4.2 m radius, 22 m reach