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Skill glyphs

Every skill a hero can socket and use.

Skills come from glyphs socketed into gear. A socketed glyph gains experience as you do and levels up with you, to level 20, and support runes in linked sockets change how it behaves. Every class can use any glyph; the colour of a socket decides which glyphs fit.

A glyph asks for a hero level: its skill's level, plus 2.6 for each level the glyph has gained (rounded down), so Piercing Shot, a level-1 skill, asks for level 11 once its glyph is level 5. It never levels faster than that, so a glyph you take out always goes back in. To take glyphs out, right-click the gear they are in, worn or in your bags, and choose Unsocket all: it takes out as many as your bags have room for. The crossbow skills and Shield Bash need that weapon in hand. Their glyphs go in any socket of their colour, on any piece, but until you hold the weapon your bar dims them and their tip says in red what they need.

Strength glyphs (red)12

Cleaving Strike

Melee · level 1

Sweep your weapon in a wide arc, striking every enemy in front of you.

Type
Melee
Tags
Attack, Melee, Area, Physical
Level
1
Mana
5
Use time
0.8 s
Damage
100% of weapon damage
Shape
3.2 m reach
Starting skill of
Ravager

Radiant Strike

Melee · level 1

A blessed strike that converts part of its force to holy fire and mends you for each enemy hit.

Type
Melee
Tags
Attack, Melee, Physical, Fire
Level
1
Mana
5
Use time
0.8 s
Damage
115% of weapon damage
Shape
3 m reach
Starting skill of
Warden

Banner of Might

Aura · level 6

You and nearby allies deal increased attack damage.

Type
Aura
Tags
Aura, Area, Spell
Level
6
Mana
None
Use time
0.5 s
Shape
14 m radius, reserves 25% of mana

Battle Roar

Warcry · level 6

Roar to taunt nearby enemies and fortify yourself.

Type
Warcry
Tags
Warcry, Area, Duration
Level
6
Mana
8
Use time
0.6 s
Cooldown
8 s
Shape
8 m radius, lasts 6 s

Bull Rush

Movement · level 6

Charge forward, battering enemies at the end of your rush.

Type
Movement
Tags
Attack, Melee, Physical, Movement
Level
6
Mana
7
Use time
0.5 s
Cooldown
3 s
Damage
85% of weapon damage
Shape
2.5 m radius, 11 m reach

Ground Slam

Melee · level 6

Smash the earth, sending a shockwave forward that stuns weakened foes.

Type
Melee
Tags
Attack, Melee, Area, Physical, Slam
Level
6
Mana
8
Use time
1 s
Damage
140% of weapon damage
Shape
6.5 m reach

Leap Slam

Movement · level 6

Leap to the target location, crushing enemies where you land.

Type
Movement
Tags
Attack, Melee, Area, Physical, Movement
Level
6
Mana
10
Use time
0.9 s
Cooldown
2 s
Damage
120% of weapon damage
Shape
3.2 m radius, 12 m reach

Rending Blow

Melee · level 6

A vicious cut that always causes bleeding.

Type
Melee
Tags
Attack, Melee, Physical, Dot
Level
6
Mana
6
Use time
0.8 s
Damage
110% of weapon damage
Ailments
100% chance to bleed
Shape
3 m reach

Shield Bash

Melee · level 6

Ram foes with your shield, stunning them. Requires a shield.

Type
Melee
Tags
Attack, Melee, Physical
Level
6
Needs
A shield in hand
Mana
6
Use time
0.8 s
Cooldown
4 s
Damage
90% of weapon damage
Shape
3 m reach

Rallying Cry

Warcry · level 14

Inspire allies near you to strike harder.

Type
Warcry
Tags
Warcry, Area, Duration
Level
14
Mana
10
Use time
0.6 s
Cooldown
10 s
Shape
12 m radius, lasts 6 s

Rift Cleave

Projectile · level 14

Tear a fissure through the ground that rips through every enemy in a line.

Type
Projectile
Tags
Attack, Melee, Area, Physical
Level
14
Mana
9
Use time
0.8 s
Damage
105% of weapon damage
Shape
1.4 m radius

Executioner's Swing

Melee · level 22

A slow, devastating overhead blow that deals far more damage to wounded foes.

Type
Melee
Tags
Attack, Melee, Physical
Level
22
Mana
11
Use time
1.4 s
Damage
210% of weapon damage
Shape
3.2 m reach

Dexterity glyphs (green)14

Blight Dart

Projectile · level 1

A dart of rot that poisons its target.

Type
Projectile
Tags
Spell, Projectile, Chaos
Level
1
Mana
5
Use time
0.7 s
Damage
6–10 chaos
Ailments
60% chance to poison
Starting skill of
Shade

Iron Jaw

Trap · level 1

A brutal trap that crushes and roots the first enemy to trigger it.

Type
Trap
Tags
Spell, Trap, Physical
Level
1
Mana
6
Use time
0.8 s
Cooldown
3 s
Damage
18–26 physical
Ailments
60% chance to bleed
Shape
1.6 m radius

Piercing Shot

Projectile · level 1

Fire a bolt that pierces through several enemies.

Type
Projectile
Tags
Attack, Projectile, Physical
Level
1
Needs
A crossbow in hand
Mana
4
Use time
0.7 s
Damage
100% of weapon damage
Starting skill of
Stalker

Twin Slash

Melee · level 1

Two rapid slashes. Wielding two weapons makes each slash faster.

Type
Melee
Tags
Attack, Melee, Physical
Level
1
Mana
4
Use time
0.7 s
Damage
72% of weapon damage
Shape
2.8 m reach
Starting skill of
Skirmisher

Arrow Squall

Targeted area · level 6

Fire into the sky; bolts rain down on the target area.

Type
Targeted area
Tags
Attack, Projectile, Area, Physical
Level
6
Needs
A crossbow in hand
Mana
8
Use time
0.8 s
Damage
85% of weapon damage
Shape
3.6 m radius, 24 m reach
Arrow Squall

Cinder Snare

Trap · level 6

Throw a trap that bursts into flame and leaves burning ground.

Type
Trap
Tags
Spell, Trap, Area, Fire, Duration
Level
6
Mana
8
Use time
0.8 s
Cooldown
2 s
Damage
9–14 fire
Shape
3.2 m radius, lasts 4 s

Fanfire

Projectile · level 6

Loose a fan of bolts.

Type
Projectile
Tags
Attack, Projectile, Physical
Level
6
Needs
A crossbow in hand
Mana
7
Use time
0.8 s
Damage
68% of weapon damage
Shape
5 projectiles

Kindled Bolt

Projectile · level 6

A burning bolt that explodes on impact.

Type
Projectile
Tags
Attack, Projectile, Area, Fire
Level
6
Needs
A crossbow in hand
Mana
8
Use time
0.8 s
Damage
70% of weapon damage
Ailments
20% chance to ignite

Mark of Ruin

Curse · level 6

Mark enemies so they take increased damage from all sources.

Type
Curse
Tags
Spell, Curse, Area, Duration
Level
6
Mana
10
Use time
0.5 s
Shape
4 m radius, 20 m reach, lasts 6 s

Rime Shot

Projectile · level 6

A frost-tipped bolt that chills and may freeze.

Type
Projectile
Tags
Attack, Projectile, Cold
Level
6
Needs
A crossbow in hand
Mana
6
Use time
0.8 s
Damage
95% of weapon damage
Ailments
12% chance to freeze

Shadow Step

Movement · level 6

Step through shadow to a location, leaving a burst of rot behind.

Type
Movement
Tags
Spell, Movement, Chaos
Level
6
Mana
7
Use time
0.3 s
Cooldown
2.5 s
Damage
4–8 chaos
Shape
2.5 m radius, 10 m reach

Whirling Blades

Melee · level 6

Spin in place, striking all enemies around you.

Type
Melee
Tags
Attack, Melee, Area, Physical
Level
6
Mana
7
Use time
0.8 s
Damage
95% of weapon damage
Shape
3.6 m reach

Stormcage

Trap · level 14

A trap that releases a ring of lightning bolts when triggered.

Type
Trap
Tags
Spell, Trap, Lightning, Projectile
Level
14
Mana
9
Use time
0.8 s
Cooldown
2.5 s
Damage
3–16 lightning
Shape
2.4 m radius

Thunder Quarrel

Projectile · level 14

A charged bolt that leaps between enemies.

Type
Projectile
Tags
Attack, Projectile, Lightning, Chain
Level
14
Needs
A crossbow in hand
Mana
7
Use time
0.8 s
Damage
80% of weapon damage
Ailments
15% chance to shock
Shape
chains 3 times

Intelligence glyphs (blue)23

Call the Hollow

Summon · level 1

Raise two Hollow warriors to fight for you for a time.

Type
Summon
Tags
Spell, Minion, Duration
Level
1
Mana
14
Use time
0.8 s
Shape
2 projectiles, lasts 22 s, up to 6 at once

Ember Bolt

Projectile · level 1

Hurl a bolt of fire that can ignite.

Type
Projectile
Tags
Spell, Projectile, Fire
Level
1
Mana
5
Use time
0.7 s
Damage
7–12 fire
Ailments
20% chance to ignite
Starting skill of
Arcanist

Forked Arc

Chain · level 1

Lightning arcs from enemy to enemy.

Type
Chain
Tags
Spell, Lightning, Chain
Level
1
Mana
7
Use time
0.8 s
Damage
2–22 lightning
Ailments
10% chance to shock
Shape
18 m reach, chains 4 times

Mending Light

Heal · level 1

Heal yourself and nearby allies, leaving lingering regeneration.

Type
Heal
Tags
Spell, Area
Level
1
Mana
14
Use time
0.8 s
Cooldown
6 s
Shape
9 m radius, lasts 4 s

Rime Burst

Nova · level 1

Release a burst of frost around you, chilling and sometimes freezing.

Type
Nova
Tags
Spell, Area, Cold
Level
1
Mana
8
Use time
0.8 s
Damage
9–14 cold
Ailments
15% chance to freeze
Shape
4.6 m radius

Clarity Hymn

Aura · level 6

You and nearby allies regenerate mana faster.

Type
Aura
Tags
Aura, Area, Spell
Level
6
Mana
None
Use time
0.5 s
Shape
14 m radius, reserves 25% of mana

Flame Pylon

Totem · level 6

Raise a pylon that hurls Ember Bolts at nearby enemies.

Type
Totem
Tags
Spell, Totem, Fire, Duration
Level
6
Mana
14
Use time
0.8 s
Shape
16 m reach, lasts 12 s, up to 1 at once

Glacial Lance

Projectile · level 6

A piercing lance of ice with a high critical strike chance.

Type
Projectile
Tags
Spell, Projectile, Cold
Level
6
Mana
8
Use time
0.8 s
Damage
12–18 cold

Hex of Frailty

Curse · level 6

Curse enemies in an area so they deal less damage and miss more.

Type
Curse
Tags
Spell, Curse, Area, Duration
Level
6
Mana
10
Use time
0.5 s
Shape
4.5 m radius, 20 m reach, lasts 6 s

Hex of Unravelling

Curse · level 6

Curse enemies in an area, lowering their elemental resistances.

Type
Curse
Tags
Spell, Curse, Area, Duration
Level
6
Mana
10
Use time
0.5 s
Shape
4.5 m radius, 20 m reach, lasts 6 s

Judgement

Targeted area · level 6

Strike a target area with a pillar of holy lightning and fire.

Type
Targeted area
Tags
Spell, Area, Lightning, Fire
Level
6
Mana
10
Use time
0.8 s
Damage
6–14 lightning, 6–10 fire
Shape
2.8 m radius, 18 m reach

Lattice Step

Movement · level 6

Blink a short distance along a thread of the Lattice.

Type
Movement
Tags
Spell, Movement
Level
6
Mana
8
Use time
0.3 s
Cooldown
3 s
Shape
11 m reach

Miasma

Ground effect · level 6

Release a cloud of rot that deals chaos damage over time.

Type
Ground effect
Tags
Spell, Area, Chaos, Duration
Level
6
Mana
10
Use time
0.7 s
Damage
6–8 chaos
Ailments
30% chance to poison
Shape
4.2 m radius, 18 m reach, lasts 4.5 s

Pyre Wave

Cone · level 6

Breathe a wave of fire in a cone.

Type
Cone
Tags
Spell, Area, Fire
Level
6
Mana
9
Use time
0.8 s
Damage
11–16 fire
Ailments
25% chance to ignite
Shape
8 m reach

Resolve

Aura · level 6

You and nearby allies gain elemental resistances.

Type
Aura
Tags
Aura, Area, Spell
Level
6
Mana
None
Use time
0.5 s
Shape
14 m radius, reserves 25% of mana

Sanctified Ground

Ground effect · level 6

Consecrate the ground: allies regenerate life, enemies burn.

Type
Ground effect
Tags
Spell, Area, Fire, Duration
Level
6
Mana
12
Use time
0.6 s
Cooldown
4 s
Damage
4–6 fire
Shape
5 m radius, lasts 5 s

Shimmer Shell

Buff · level 6

Wrap yourself in a shell of Ward that absorbs damage.

Type
Buff
Tags
Spell, Duration
Level
6
Mana
12
Use time
0.4 s
Cooldown
12 s
Shape
lasts 5 s

Storm Orb

Projectile · level 6

A slow orb that zaps nearby enemies as it drifts.

Type
Projectile
Tags
Spell, Projectile, Lightning, Area
Level
6
Mana
11
Use time
0.8 s
Damage
3–11 lightning

Swiftwind

Aura · level 6

You and nearby allies move faster.

Type
Aura
Tags
Aura, Area, Spell
Level
6
Mana
None
Use time
0.5 s
Shape
14 m radius, reserves 25% of mana

Bind Wraith

Summon · level 14

Bind a lasting wraith-mage that hurls bolts at your enemies.

Type
Summon
Tags
Spell, Minion
Level
14
Mana
20
Use time
1 s
Shape
up to 2 at once

Essence Siphon

Chain · level 14

Siphon life from a chain of enemies; you are healed for part of the damage.

Type
Chain
Tags
Spell, Chaos, Chain
Level
14
Mana
8
Use time
0.8 s
Damage
5–11 chaos
Shape
16 m reach, chains 2 times

Hailstorm

Ground effect · level 14

Summon a storm of hail over an area that chills enemies inside.

Type
Ground effect
Tags
Spell, Area, Cold, Duration
Level
14
Mana
14
Use time
0.9 s
Cooldown
1 s
Damage
5–8 cold
Shape
5 m radius, 22 m reach, lasts 4 s

Starfall

Targeted area · level 14

Call down a burning star on the target area after a short delay.

Type
Targeted area
Tags
Spell, Area, Fire
Level
14
Mana
16
Use time
1 s
Cooldown
3.5 s
Damage
38–58 fire
Ailments
30% chance to ignite
Shape
4.2 m radius, 22 m reach