Wiki › Adventure

World bosses

The Waking's three world bosses: their lairs and hours, the fight, shared credit and weekly spoils.

The Waking: three world bosses of level 40 sleep in lairs of their own out in the open world, and each wakes once an hour in turn. Old Carapace heaves the stern of a wreck up out of the sand, Vorgrath rises from a cold heap of stone, and Elderhorn walks in from the trees. Each fights with raid mechanics and scales to whoever comes; everyone who fights it shares the kill, and once a week each one gives its spoils, with a chance at one of its two uniques. Times are minutes past the hour, by the server's clock (UTC).

How it works6

The hour

Each boss wakes once an hour, twenty minutes after the one before: Old Carapace on the hour, Vorgrath at twenty past and Elderhorn at twenty to. The whole island hears three minutes before one wakes, in a notice and the raid warning across the screen, and again when it wakes and when it falls. If nobody is fighting it when its fifteen minutes are up, it goes back to sleep until its next hour.

Level
40
Wakes
Once an hour each, twenty minutes apart
Warning
Three minutes before, to the whole island
Awake
Up to fifteen minutes, unless someone is fighting it

The fight

Each fights as a raid boss does, in three phases. From the start it marks heroes to run apart. Below 60% life it brings in feeders that crawl to it and heal it unless they are stopped, and marks one hero for the group to gather on. Below 25% it enrages and channels behind a ward that has to be broken before the channel ends, while it goes on marking heroes to spread. Its heaviest blow on a Defender stacks a rend, so Defenders take turns, and it goes berserk after seven minutes. Its marks, warnings and life bar reach everyone within 160 metres.

Phases
Spread; feeders and a mark to gather on (60%); enrage, a ward to break and spread (25%)
Scales
Its life is set for ten fighters, heroes and companions alike: 30% of it for one, 61% for five, all of it for ten or more
Berserk
After 7 minutes
Heard within
160 m

Shared credit

Everyone who fought it shares the kill: everyone on its threat list, and their party members within 90 metres when it falls. A companion's work counts for its hero. There is no tagging: two groups that never met both get it.

Who
Everyone on its threat list, and their party within 90 m
Companions
Count for their hero

Weekly spoils

Each character's first kill of each boss in a week earns its spoils, straight into your bags: one of the boss's two uniques at a 30% chance, 15% more for each time it has missed you, until one drops and the luck starts again. Otherwise the spoils are a rare item two levels above the boss and 80 gold plus 15 for each of your levels. Kill it again that week and you share the kill, but not the spoils. The week turns on Wednesday at 07:00 UTC, with the raids' lockouts.

Unique
30%, 15% more for each miss
Otherwise
A rare item two levels above the boss, and 80 gold + 15 a level (680 at level 40)
Uniques
Wreck-Bearer's Hull, Lantern of the Merrow, Heart of the Crater, Kaldrian Forgefire, The Velvet Crown, Elderhorn
Resets
Wednesday at 07:00 UTC
Achievements
Shell Game, Banked Fires, The Crown of the Wood, Lay Them Down

Calling companions

A lone hero or a small party can call companions to the fight. Stand within 70 metres of a lair while its boss is awake and press Call companions to the fight under World Bosses in the Encounter Journal (X): up to four named companions come to fill your party to five, in the roles it is missing, at your level or 40, whichever is higher. They go once you are more than 220 metres from the lair, or when the boss falls.

Where
Within 70 m of the lair, while it is awake
How many
Up to 4, to fill a party of five

Keeping track

The map marks each lair with a horned diamond, its name and how long until it wakes (“Wakes in 12 min”), or a pulsing red ring and “Awake!” while its boss is up. The Encounter Journal (X) lists the three under World Bosses: where and when each wakes, its lore and abilities by role, the uniques it can give, whether you have had this week's spoils, and when they reset.

The three3

Old Carapace, the Wreck-Bearer

Wakes at xx:00

A hermit crab of the Saltreach shallows that never stopped growing. When its last shell split it climbed into the stern of the Merrow's Due where she broke on the reef, and it has carried the wreck ever since, lanterns, rudder and all. It sleeps buried in the sand of the Broken Shoals, and when it wakes the sea runs out of the bay.

Boss
Old Carapace, the Wreck-Bearer (phases, abilities and journal)
Lair
The Broken Shoals, Saltreach Coast
Wakes
Every hour at xx:00
Warning
The sea is running out of the bay at the Broken Shoals. Something under the sand is waking.
Feeders
Shoal Crab
Damage
Physical
Uniques
Wreck-Bearer's Hull, Lantern of the Merrow
Achievement
Shell Game
Old Carapace

Vorgrath, the Cinder Colossus

Wakes at xx:20

The smiths of Old Kaldris banked a forge-fire under the Cinder Crater that was never meant to go out, and piled the hill's black boulders on it to hold the heat. When the city burned the fire kept on alone, and in three hundred years of nobody tending it, it learned to stand up.

Boss
Vorgrath, the Cinder Colossus (phases, abilities and journal)
Lair
The Cinder Crater, Cinderreach Wastes
Wakes
Every hour at xx:20
Warning
The ground is growing hot in the Cinder Crater. The old fire stirs.
Feeders
Cinderling
Damage
Fire
Uniques
Heart of the Crater, Kaldrian Forgefire
Achievement
Banked Fires
Vorgrath

Elderhorn, the Moss Stag

Wakes at xx:40

The Vaelin say the first elk of the Thornwood was given its antlers by the Heartroot, and has never shed them since. They have grown for a thousand years into a crown of branches hung with moss, and saplings root in its back. It walks the Antlered Glade once in a while to remind the forest who it belongs to.

Boss
Elderhorn, the Moss Stag (phases, abilities and journal)
Lair
The Antlered Glade, Thornwood
Wakes
Every hour at xx:40
Warning
The Thornwood has gone quiet. Every deer in the forest is running toward the Antlered Glade.
Feeders
Mossling
Damage
Physical
Uniques
The Velvet Crown, Elderhorn
Achievement
The Crown of the Wood
Elderhorn

Older than the Waking1