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Bestiary

The creatures of the island and where they are found.

Life, hit and speed figures are multipliers on a normal monster of the same level. A monster takes its level from where it is met.

A blow shows where it lands. Every creature lights up round its outline for a moment in the blow's colour, and beasts and critters are knocked back and settle again, the spine bending away from the blow and the head snapping back; people flinch instead. A physical blow throws out what the body is made of, given under When struck: drops that land splash the ground and soak in, and a body that falls leaves a pool spreading under it. Weapons strike sparks only from stone, glass and crystal.

Young monsters are gentler. At level 1 a monster has 60% of the full life for its level and deals half the damage; its life reaches the full figure at level 24 and its damage at level 28. In the open world, packs up to level 4 are two or three monsters and never have a rare leader, at most a magic one. Up to level 20 they are two to four, with a rare leader in 3% of packs, and above that two to five, with a rare leader in 6%.

A monster lets go of anyone more than 70 metres away (you took a waypoint, rode off, or fell and stood up at a shrine) and goes home; a raid's bosses keep to their own room. A magic monster gives two and a half times the experience of a common one, a rare six times, and a boss twenty times, times its own worth of one to three.

A monster's blow grows with its level along the old curve to level 12 and more gently after it: from level 28 it is about half what it was, and a higher-level monster still always hits harder than a lower one. Its life eases from full at level 10 to three quarters of the old curve at level 22 and above. Companions, battleground bots and summoned minions keep the old curves. Burning, bleeding and poison from monsters run at half strength on heroes, and a bleed runs from 44% of the physical damage that landed, after armour. No blow from a monster that is not a boss (nor a raid's) takes more than 40% of a hero's maximum life.

Aberration6

Tideling

Melee
Family
Aberration
Fights as
Melee
Damage
Cold
Life
×0.6
Hits
×0.3
Speed
×0.6
Resists
Cold 40%
When struck
Dark teal blood
Feeds
Crawls to the boss that called it and heals it if it gets there

The Bloom Mother

Caster
Family
Aberration
Fights as
Caster
Damage
Lightning
Life
×9
Hits
×1.5
Speed
×0.8
Resists
Lightning 60%, Cold 30%, Fire -10%
When struck
Bright drops
Abilities
Stinging Bolt, Sting Pulse, Lashing Threads
Found in
Tide Bells
The Bloom Mother

Beast20

Meadow Stinger

Pack
Family
Beast
Fights as
Pack
Damage
Physical
Life
×0.5
Hits
×0.7
Speed
×1.3
Flies
Yes
When struck
Yellow-green ichor

Storm Gull

Pack
Family
Beast
Fights as
Pack
Damage
Lightning
Life
×0.7
Hits
×1
Speed
×1.3
Flies
Yes
When struck
Blood and a few feathers
Found in
Saltreach Coast

Shoal Crab

Pack
Family
Beast
Fights as
Pack
Damage
Physical
Life
×0.9
Hits
×0.8
Speed
×1.1
Resists
Cold 25%
When struck
Pale ichor and chips of shell
Found in
The Broken Shoals

Unspun

Pack
Family
Beast
Fights as
Pack
Damage
Cold
Life
×0.5
Hits
×0.7
Speed
×1.4
Resists
Cold 40%, Fire -20%
When struck
Glints of glass, and sparks from weapons
Found in
Warp Tears
Unspun

The Knot-Keeper

Caster
Family
Beast
Fights as
Caster
Damage
Cold
Life
×9
Hits
×1.6
Speed
×1
Resists
Cold 60%, Fire -10%
When struck
Glints of glass, and sparks from weapons
Abilities
Rime Bolt, Frost Pulse
Found in
Warp Tears
The Knot-Keeper

Construct5

Lattice Pylon

Totem
Family
Construct
Fights as
Totem
Damage
Physical
Life
×0.6
Hits
×1
Speed
×0

Fitted Form

Melee
Family
Construct
Fights as
Melee
Damage
Physical
Life
×1.3
Hits
×1.1
Speed
×0.8
Resists
Physical 10%, Cold 25%, Fire -30%, Lightning 15%
When struck
Blood
Abilities
Pinned
Found in
The Winding House, The Lych Field
Fitted Form

Demon1

Cinder Imp

Ranged
Family
Demon
Fights as
Ranged
Damage
Physical
Life
×0.7
Hits
×1
Speed
×1.2
Resists
Fire 60%
When struck
Dark blood and embers
Abilities
Cinder Bolt
Found in
Cinderreach Wastes

Elemental5

Gathered Light

Melee
Family
Elemental
Fights as
Melee
Damage
Fire
Life
×0.5
Hits
×0.3
Speed
×0.6
Resists
Fire 50%
When struck
Glints of crystal, and sparks from weapons
Feeds
Crawls to the boss that called it and heals it if it gets there

Cinderling

Pack
Family
Elemental
Fights as
Pack
Damage
Fire
Life
×0.8
Hits
×0.8
Speed
×1
Resists
Fire 75%
When struck
Glowing drops and embers
Found in
The Cinder Crater

Giant2

Human21

Saltreach Corsair

Melee
Family
Human
Fights as
Melee
Damage
Physical
Life
×1.2
Hits
×1.1
Speed
×1
When struck
Blood

Ash Pilgrim

Melee
Family
Human
Fights as
Melee
Damage
Fire
Life
×0.6
Hits
×0.3
Speed
×0.6
Resists
Fire 40%
When struck
Blood
Feeds
Crawls to the boss that called it and heals it if it gets there

Backstitcher

Caster
Family
Human
Fights as
Caster
Damage
Cold
Life
×1.2
Hits
×1
Speed
×0.9
Resists
Cold 60%, Lightning 10%, Fire -20%
When struck
Blood
Abilities
Cold Thread, Backstitch Pulse
Found in
The Underweave, The Drowned Boat

Piece of Tebasli

Pack
Family
Human
Fights as
Pack
Damage
Physical
Life
×0.5
Hits
×0.5
Speed
×1.1
Resists
Cold 60%, Lightning 10%, Fire -20%
When struck
Blood
Piece of Tebasli

Layer-out

Melee
Family
Human
Fights as
Melee
Damage
Physical
Life
×1.2
Hits
×1.1
Speed
×1.1
Resists
Cold 30%, Fire -15%, Lightning 10%
When struck
Blood
Abilities
Close the Eyes
Found in
The Winding House, The Lych Field
Layer-out

Pinner

Caster
Family
Human
Fights as
Caster
Damage
Physical
Life
×1.1
Hits
×1
Speed
×0.9
Resists
Cold 30%, Fire -15%, Lightning 10%
When struck
Blood
Abilities
Pin, Pin Down
Found in
The Winding House, The Lych Field
Pinner

Lattice8

The Snarl

Melee
Family
Lattice
Fights as
Melee
Damage
Physical
Life
×10
Hits
×1.6
Speed
×0.8
Resists
Cold 40%, Lightning 30%, Fire -15%
When struck
Pale motes of loose thread
Abilities
Lashing Ends, Cast Off, Frayed Ground
Found in
Loose Threads
The Snarl

Drawn Cloak

Melee
Family
Lattice
Fights as
Melee
Damage
Physical
Life
×1.2
Hits
×1.1
Speed
×0.9
Resists
Cold 40%, Lightning 30%, Fire -30%
When struck
Pale motes of loose thread
Abilities
Snag
Found in
The Far Side, The Drawing
Drawn Cloak

Plant3

Sporeling

Caster
Family
Plant
Fights as
Caster
Damage
Physical
Life
×0.8
Hits
×1
Speed
×1
Resists
Chaos 30%
When struck
Glowing spores
Abilities
Spore Burst

Mossling

Pack
Family
Plant
Fights as
Pack
Damage
Physical
Life
×0.8
Hits
×0.8
Speed
×1.1
Resists
Chaos 30%
When struck
Amber sap and bark
Found in
The Antlered Glade

Undead13

Hollow Servant

Melee
Family
Undead
Fights as
Melee
Damage
Physical
Life
×1
Hits
×1
Speed
×1
When struck
Grave dust

Bound Wraith

Caster
Family
Undead
Fights as
Caster
Damage
Physical
Life
×1
Hits
×1
Speed
×1
When struck
Grave dust
Abilities
Shade Bolt

Drowned Acolyte

Caster
Family
Undead
Fights as
Caster
Damage
Cold
Life
×1.1
Hits
×1
Speed
×1
Resists
Cold 50%
When struck
Grave dust
Abilities
Rime Bolt, Ashen Hymn
Found in
The Drowned Basilica

Hollow Thrall

Melee
Family
Undead
Fights as
Melee
Damage
Physical
Life
×0.6
Hits
×0.3
Speed
×0.6
When struck
Grave dust
Feeds
Crawls to the boss that called it and heals it if it gets there