Melee bruiserRaised in the burnt holds of the Cinderreach, Ravagers trust in heavy steel and thicker skin. Strength builds; life, armor and raw physical damage.
- Style
- Melee bruiser
- Group roles
- Defender, Damage
- Base life / mana
- 80 / 40
- Base resistances
- Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
- Starting skill
- Cleaving Strike
- Starting gear
- Hand Axe, Hide Jerkin (no requirements)
- Specialisations
- Bloodreaver, Earthshaker
- Passive web start
- Strength side of the web
Holy guardianSworn protectors of the Lantern Compact. Wardens blend armor and Ward, sacred flame and steady shields, and anchor any group.
- Style
- Holy guardian
- Group roles
- Defender, Healer, Damage
- Base life / mana
- 75 / 45
- Base resistances
- Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
- Starting skill
- Radiant Strike
- Starting gear
- Arming Sword, Kite Buckler, Ring Mail (no requirements)
- Specialisations
- Lanternbearer, Oathkeeper
- Passive web start
- Intelligence and Strength side of the web
Elemental casterScholars of the shattered Lattice who pull fire, frost and storm from its broken threads. Intelligence builds; spells, Ward and mana.
- Style
- Elemental caster
- Group roles
- Damage
- Base life / mana
- 65 / 60
- Base resistances
- Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
- Starting skill
- Ember Bolt
- Starting gear
- Apprentice Wand, Linen Robe (no requirements)
- Specialisations
- Stormcaller, Pyreheart
- Passive web start
- Intelligence side of the web
Curses and decayWhisper-trained agents of the Thornwood courts. Shades poison, curse and summon, wearing enemies down instead of meeting them head-on.
- Style
- Curses and decay
- Group roles
- Healer, Damage
- Base life / mana
- 70 / 50
- Base resistances
- Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
- Starting skill
- Blight Dart
- Starting gear
- Curved Dagger, Shadow Wrap (no requirements)
- Specialisations
- Hexweaver, Gravecaller
- Passive web start
- Dexterity and Intelligence side of the web
Ranged hunterTrackers of the Saltreach marshes. Stalkers master bows, traps and evasion, striking from range before the fight reaches them.
- Style
- Ranged hunter
- Group roles
- Damage
- Base life / mana
- 70 / 45
- Base resistances
- Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
- Starting skill
- Piercing Shot
- Starting gear
- Light Crossbow, Leather Vest (no requirements)
- Specialisations
- Deadeye, Trapmaster
- Passive web start
- Dexterity side of the web
Agile duelistPit fighters and sellswords of Gullhaven. Skirmishers dual-wield, block and strike fast, trading blows they mean to win.
- Style
- Agile duelist
- Group roles
- Defender, Damage
- Base life / mana
- 75 / 45
- Base resistances
- Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
- Starting skill
- Twin Slash
- Starting gear
- Arming Sword, Arming Sword, Leather Vest (no requirements)
- Specialisations
- Bladedancer, Warbanner
- Passive web start
- Strength and Dexterity side of the web