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Classes

The six classes and what each one starts with.

Ravager

Melee bruiser

Raised in the burnt holds of the Cinderreach, Ravagers trust in heavy steel and thicker skin. Strength builds; life, armor and raw physical damage.

STR32
DEX14
INT14
Style
Melee bruiser
Group roles
Defender, Damage
Base life / mana
80 / 40
Base resistances
Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
Starting skill
Cleaving Strike
Starting gear
Hand Axe, Hide Jerkin (no requirements)
Specialisations
Bloodreaver, Earthshaker
Passive web start
Strength side of the web

Warden

Holy guardian

Sworn protectors of the Lantern Compact. Wardens blend armor and Ward, sacred flame and steady shields, and anchor any group.

STR23
DEX14
INT23
Style
Holy guardian
Group roles
Defender, Healer, Damage
Base life / mana
75 / 45
Base resistances
Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
Starting skill
Radiant Strike
Starting gear
Arming Sword, Kite Buckler, Ring Mail (no requirements)
Specialisations
Lanternbearer, Oathkeeper
Passive web start
Intelligence and Strength side of the web

Arcanist

Elemental caster

Scholars of the shattered Lattice who pull fire, frost and storm from its broken threads. Intelligence builds; spells, Ward and mana.

STR14
DEX14
INT32
Style
Elemental caster
Group roles
Damage
Base life / mana
65 / 60
Base resistances
Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
Starting skill
Ember Bolt
Starting gear
Apprentice Wand, Linen Robe (no requirements)
Specialisations
Stormcaller, Pyreheart
Passive web start
Intelligence side of the web

Shade

Curses and decay

Whisper-trained agents of the Thornwood courts. Shades poison, curse and summon, wearing enemies down instead of meeting them head-on.

STR14
DEX23
INT23
Style
Curses and decay
Group roles
Healer, Damage
Base life / mana
70 / 50
Base resistances
Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
Starting skill
Blight Dart
Starting gear
Curved Dagger, Shadow Wrap (no requirements)
Specialisations
Hexweaver, Gravecaller
Passive web start
Dexterity and Intelligence side of the web

Stalker

Ranged hunter

Trackers of the Saltreach marshes. Stalkers master bows, traps and evasion, striking from range before the fight reaches them.

STR14
DEX32
INT14
Style
Ranged hunter
Group roles
Damage
Base life / mana
70 / 45
Base resistances
Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
Starting skill
Piercing Shot
Starting gear
Light Crossbow, Leather Vest (no requirements)
Specialisations
Deadeye, Trapmaster
Passive web start
Dexterity side of the web

Skirmisher

Agile duelist

Pit fighters and sellswords of Gullhaven. Skirmishers dual-wield, block and strike fast, trading blows they mean to win.

STR23
DEX23
INT14
Style
Agile duelist
Group roles
Defender, Damage
Base life / mana
75 / 45
Base resistances
Fire, cold and lightning: half a point a level (rounded down), 25% at level 50
Starting skill
Twin Slash
Starting gear
Arming Sword, Arming Sword, Leather Vest (no requirements)
Specialisations
Bladedancer, Warbanner
Passive web start
Strength and Dexterity side of the web